Can't stop animator in android after starting it

I am writing an application where I have some views in a RelativeLayout (in different positions, use margins) and I am animating them using the new animation API in Honeycomb. The animations are repeating, but they need to wait a while between each repetition, so I cannot use the repeat mode.

Everything is going well, but there is a part where I want to move them to a different location and stop the animation, but it refuses to stop. I move them around and they don't appear, and suddenly I see them pass by as they are still alive. I have tried every possible way I could think of, please help me.

code:

if(!mMoving){
            mMoving = true;
            for(int i = 0; i < mImagesList.size(); i++){

                final LinearLayout f = mImagesList.get(i);
                if(mMoving){
                    ObjectAnimator anim = ObjectAnimator.ofFloat(f, "x", Math.round(mScreenWidth * 1.4));
                    mAnimators.add(anim);
                    anim.setDuration(mRandom.nextInt(10000) + 8000);
                    anim.setStartDelay((mRandom.nextInt(4000) + 3000) * (i / ITEMS_PER_SCREEN));
                    anim.addListener(new AnimatorListener() {


                        @Override
                        public void onAnimationEnd(Animator animation) {
                            if(mMoving){
                            mAnimators.remove(animation);

                                ImageView img = (ImageView)f.findViewById(R.id.stream_feed_item_pic);
                                int picWidth = img.getDrawable().getIntrinsicWidth();

                                Animator anim = ObjectAnimator.ofFloat(f, "x", -Math.round(picWidth * 1.4), Math.round(mScreenWidth * 1.2));

                                mAnimators.set(mAnimators.indexOf(animation), anim);

                                anim.setDuration(mRandom.nextInt(14000) + 8000);
                                anim.setStartDelay((mRandom.nextInt(6000) + 3000) * (mImagesList.size() / ITEMS_PER_SCREEN));
                                anim.addListener(this);
                                anim.start();
                            }
                        }
                    });
                    anim.start();
                }
            }
            mMoving = true;
            return true;
        }

      

As you can see, for each image, I create an Animator that has a listener and at each end of the animation, a caller listener and a new animation are created and get a start delay. I keep all the animations in the list.

This is my (desperate) attempt to stop them:

if(mMoving){
                    mMoving = false;
                    for(Animator anim : mAnimators){
                        anim.setStartDelay(0);
                        anim.setDuration(0);
                        anim.start();
                        anim.cancel();
                        anim.removeAllListeners();
                        anim.setTarget(null);
                    }
                    mAnimators.clear();
                }

      

This is how I move them to another layout:

mContainer.removeAllViews();
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(picWidth, picHeight);
            params.leftMargin = 0;
            params.topMargin = 0;
            if(size == SMALL_SIZE){
                if(mSmallCounter < mSmallIdList.length){
                    RelativeLayout frame = (RelativeLayout)findViewById(mSmallIdList[mSmallCounter++]);
                    frame.addView(f, params);
                }
            }

      

I'm very desperate, I've tried about a hundred ways!

NOTE: THIS IS A HONEYCOMB PROGRAM I USE ANIMATOR, NOT ANIMATION PRE-3.0

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1 answer


But no answer? Maybe too late, but for the readers, this is the solution:



anim.setRepeatCount(0);

      

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