How do I stop a timer that hasn't finished yet and then start a new one?
I am trying to make a guessing game. The problem is that my timer expires the next after answering the question (button pressed) and a new timer starts. This causes the two timers to change the text representation at different intervals, which is not how it should be. I would like to know how to stop my previous countdown and start a new one. Thank you! Here's my code:
button.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
final TextView textic = (TextView) findViewById(R.id.button1);
long total = 30000;
final CountDownTimer Count = new CountDownTimer(total, 1000) {
public void onTick(long millisUntilFinished) {
textic.setText("Time Left: " + millisUntilFinished / 1000);
}
public void onFinish() {
textic.setText("OUT OF TIME!");
finish();
}
};
Count.start();
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2 answers
Didn't test the code, but I would use something like this:
final TextView textic = (TextView) findViewById(R.id.button1);
final android.os.CountDownTimer Count = new android.os.CountDownTimer(total, 1000) {
public void onTick(long millisUntilFinished) {
textic.setText("Time Left: " + millisUntilFinished / 1000);
}
public void onFinish() {
textic.setText("OUT OF TIME!");
}
};
button.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Count.cancel();
Count.start();
}
});
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