Why is the picture not showing in swing in java?
I want to display images in the Border-Layout panel in the center. I am creating an image panel as shown below and then adding it to the center of the border layout. I don't know why the image doesn't appear and there is no error either. What could be the cause and how can I fix it?
public class ImagePanel extends WebPanel {
private Image image;
private Image scaledImage;
private int imageWidth = 0;
private int imageHeight = 0;
//constructor
public ImagePanel() {
super();
}
public void loadImage(String file) throws IOException {
File filetest= new File("C:\\tmp\\axiuser\\Pictures\\CLA0014.png");
image = ImageIO.read(filetest);//new File(file)
imageWidth = image.getWidth(this);
imageHeight = image.getHeight(this);
setScaledImage();
}
//e.g., containing frame might call this from formComponentResized
public void scaleImage() {
setScaledImage();
}
//override paintComponent
public void paintComponent(Graphics g) {
super.paintComponent(g);
if ( scaledImage != null ) {
//System.out.println("ImagePanel paintComponent " + ++paintCount);
g.drawImage(scaledImage, 0, 0, this);
}
}
private void setScaledImage() {
if ( image != null ) {
//use floats so division below won't round
float iw = imageWidth;
float ih = imageHeight;
float pw = this.getWidth(); //panel width
float ph = this.getHeight(); //panel height
if ( pw < iw || ph < ih ) {
if ( (pw / ph) > (iw / ih) ) {
iw = -1;
ih = ph;
} else {
iw = pw;
ih = -1;
}
//prevent errors if panel is 0 wide or high
if (iw == 0) {
iw = -1;
}
if (ih == 0) {
ih = -1;
}
scaledImage = image.getScaledInstance(
new Float(iw).intValue(), new Float(ih).intValue(), Image.SCALE_DEFAULT);
} else {
scaledImage = image;
}
}
}
}
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You never call your method
public void loadImage (String file)
SSCCE:
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.io.*;
import javax.imageio.*;
public class ImagePanel extends JPanel {
private Image image;
private Image scaledImage;
public void loadImage (String filename) throws IOException {
image = ImageIO.read (new File (filename));
setScaledImage ();
}
public void paintComponent (Graphics g) {
super.paintComponent (g);
if ( scaledImage != null) {
// System.out.println ("ImagePanel paintComponent ");
g.drawImage (scaledImage, 0, 0, this);
}
}
private void setScaledImage () {
if (image != null) {
//use floats so division below won't round
int imageWidth = image.getWidth (this);
int imageHeight = image.getHeight (this);
float iw = imageWidth;
float ih = imageHeight;
float pw = this.getWidth (); //panel width
float ph = this.getHeight (); //panel height
if ( pw < iw || ph < ih) {
if ( (pw / ph) > (iw / ih)) {
iw = -1;
ih = ph;
} else {
iw = pw;
ih = -1;
}
//prevent errors if panel is 0 wide or high
if (iw == 0) {
iw = -1;
}
if (ih == 0) {
ih = -1;
}
scaledImage = image.getScaledInstance (
new Float (iw).intValue (), new Float (ih).intValue (), Image.SCALE_DEFAULT);
} else {
scaledImage = image;
}
}
}
public static void main (String [] args) throws IOException {
ImagePanel ip = new ImagePanel ();
ip.loadImage ("./sample.png");
JFrame jf = new JFrame ();
jf.setLayout (new BorderLayout ());
jf.add (ip, BorderLayout.CENTER);
jf.setSize (400, 400);
jf.setLocation (150, 150);
jf.setVisible (true);
jf.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
}
}
The scaling isn't working yet, but here you have something to start. (Note that I renamed the image).
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Without knowing when your program will actually call paintComponent()
, it is impossible to tell. But if you call your method loadImage
after you've already specified the GUI ( setVisible
), you will need to call repaint()
or invalidate()
on the panel to trigger the component's redraw (and update the GUI that way).
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