In-app purchases
I have In-App Purchases in my app, these are just one-time purchases, no purchases. They totally work and the implementation even lives on in the app store. However, there seem to be random times when a user tries to buy an answer from Apple, EXTREMELY SLOW, for example, on the order of 30+ seconds over Wi-Fi over 100 Mbps or over LTE / 3G. It looks like it has nothing to do with connectivity, it just takes a while for Apple to respond.
Here's the basic code that creates this invitation and processes the response:
// User has decided to buy a sticker pack
- (void) promptToBuyPack:(StickerPack *)pack {
if([SKPaymentQueue canMakePayments]) {
if([products valueForKey:pack.packID]) {
SKPayment *payment = [SKPayment paymentWithProduct:[products valueForKey:pack.packID]];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
else {
nlog(@"User attempted to buy a pack that iTunes does not recognize");
}
}
else {
UIAlertView *a = [[UIAlertView alloc] initWithTitle:@"Can not make purchases" message:@"Your device does not have purchases enabled. Please enable them in order to proceed" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[a show];
}
}
- (void) grantProductAccess:(NSString *)productIdentifier {
// Store purchase in user defaults
nlog(@"Bought product: %@", productIdentifier);
[[NSUserDefaults standardUserDefaults] setValue:[NSNumber numberWithBool:YES] forKey:productIdentifier];
[[NSUserDefaults standardUserDefaults] synchronize];
}
- (void) tellUserPurchaseIsComplete {
UIAlertView *a = [[UIAlertView alloc] initWithTitle:@"Purchase Complete" message:@"Your pack is now unlocked, Enjoy!" delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil];
[a show];
[a release];
}
- (void) paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
for(SKPaymentTransaction *transaction in transactions) {
BOOL canFinishTransaction = NO;
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchased:
canFinishTransaction = YES;
[self grantProductAccess:transaction.payment.productIdentifier];
[self tellUserPurchaseIsComplete];
if(iPad)
[FlurryAPI logEvent:[NSString stringWithFormat:@"Purchased %@ on iPad",transaction.payment.productIdentifier]];
else
[FlurryAPI logEvent:[NSString stringWithFormat:@"Purchased %@ on iPod",transaction.payment.productIdentifier]];
break;
case SKPaymentTransactionStateFailed:
nlog(@"Transactin failed");
canFinishTransaction = YES;
break;
case SKPaymentTransactionStateRestored:
nlog(@"SKPaymentTransactionStateRestored");
canFinishTransaction = YES;
[self grantProductAccess:transaction.originalTransaction.payment.productIdentifier];
break;
default:
nlog(@"SKPaymentTransactionDefault");
break;
}
// Remove from payment queue
if(canFinishTransaction)
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
}
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