# How do I divide an odd number to leave two integers?

"less than half" `int x`

is equal `x/2`

. "Bigger half" - `x/2 + x%2`

or `x - x/2`

.

Note that the "less than" and "greater" refers to the absolute value, so in the case of negative `x`

, `bigger < smaller`

.

Of course, if `x`

it is always odd and positive, then it `x%2`

will `1`

, and the greater half can also be calculated as `x/2 + 1`

.

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For people who use microcontrollers where `/`

u `%`

are terrible expenses :-)

This shows an alternative method using shift `>>`

and `&`

, which are sometimes cheaper:

```
#include <stdio.h>
int main (int argc, const char * argv[]) {
const int iplus = 9;
const int iminus = -9;
printf("iplus=%d iminus=%d\n", iplus, iminus);
printf("(iplus >> 1)=%d ((iplus >> 1) + (iplus & 1))=%d\n", iplus >> 1, (iplus >> 1) + (iplus & 1));
printf("(iminus >> 1)=%d ((iminus >> 1) + (iminus & 1))=%d\n", iminus >> 1, (iminus >> 1) + (iminus & 1));
return 0;
}
```

Output:

```
iplus=9 iminus=-9
(iplus >> 1)=4 ((iplus >> 1) + (iplus & 1))=5
(iminus >> 1)=-5 ((iminus >> 1) + (iminus & 1))=-4
```

Accordingly, Does ANSI C or ISO C indicate -5% 10?

There is a difference in terms of behavior `/`

between C89 and C99, and in particular C89 `'/`

with one negative number may return positive or negative, but C99 is negative.

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This would be my recommended way:

```
int low = floor(x / 2.0f);
int high = ceil(x / 2.0f);
```

I find this to be more concise than the version `x/2 + x%2`

. This version also benefits from the fact that the result is correct if you performed it using an even number.

EDIT:

People seemed to be complaining to me about using floating point numbers for integers, and here is the bit-based version:

```
int a = 9;
int b = a >> 1;
int c = b | (a & 0x1);
```

C # 2's only caveat is that if the input is negative, the results will not be as expected.

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I thought the accepted answer was in the stadium but unclear. If you want to copy and paste the code, this would be the best solution in my opinion

```
var number = 11;
var halfRoundedUp = (number % 2) ? number/2 + .5 : number/2;
var halfRoundedDown = (number % 2) ? number/2 - .5 : number/2;
alert(halfRoundedUp +" "+ halfRoundedDown);
```

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