OpenGL ES 2.0 - vec2 array
I have a program GLSL shader
using my iPhone app (this is a very simple shader). I'm trying to declare an array vec2
, but I'm having a lot of problems. My shader is wrapped in a thrid party library, so unfortunately I can't get any real information about the actual syntax error.
My code (not working) for declaring a vec2 array:
highp vec2 steps[5] = vec2[](
vec2( 0.0015625, 0.00208333333333),
vec2( 0.003125, 0.00416666666667),
vec2( 0.00625, 0.00833333333333),
vec2( 0.0125, 0.0166666666667),
vec2( 0.025, 0.0333333333333)
);
Does anyone know how to create an array of vec2
datatypes in OpenGLES 2.0?
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I think it is possible to create it, but I am not sure if it can be initialized at the time of declaration. According to the OpenGL ES specification, http://www.khronos.org/files/opengles_shading_language.pdf
There is no mechanism for initializing arrays during declaration from in a shader.
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