Java drawing a grid of cards for a game
Hey, I'm trying to make a caterpillar dungeon and I'm stuck on map generation. I want random rooms to be there, but before I can do all this, I have to draw a map on the screen. I want the map to be top to bottom and pretty much a grid that I will add to it later. My way of thinking is to create a JFrame and draw a Rectangle2D with paintComponent and a for loop to create a grid of squares. Is this the right way? And also how do I get the character to go from square to square using the keyListener?
EDIT: Dungeon Teen is a top-down game in which you control one character and move them around on a grid. You kill monsters, get weapons and items that they throw, level up, etc. Right now I just want to find a better way to print the map on the screen. I only start with a grid where the character moves from square to square and presses the arrow keys. Then I'll move on to generating random maps!
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Better to create an abstraction layer first. Start with an array that contains information about each cell (empty, obstacle, enemy, player, element, etc.).
Something like that
int[][] a={
{0,0,0,0,0},
{0,1,0,0,0}, //"1" - obstacle
{0,0,1,0,0},
{2,0,1,0,0}, //for example "2" is player
{0,0,1,0,0}
}
Now just draw your rectangles (or images that actually look better :)) using this map. Usually each cell should be the same size, so just draw rectangles in some increments.
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