C ++ 3D outline example using VTK?
I tried using the VTK library from C ++.
Is there any example of using VTK to plot a simple 3D contour plot like the one below?
the official VTK Wiki contains dozens of code examples, but I cannot find a useful example of this simple task.
source to share
While back I wanted to do the same and did a lot of searching. It didn't really make a difference, so I want to share my solution with you. It contains some extra code, but it works. http://pastie.org/4721543
I just opened this question because VTK 6.0 will have a plotsurface feature. It will most likely be much more than my code. I will try this later and update this post.
A little explanation to my code might be helpful. It does the following:
- create a plane sized by your 2D matrix that holds your z values โโ(cols and rows represent the x and y values).
- create xyz-points from input matrix
- store z values โโas scalars for each point
- flip this plane according to the z values โโof the matrix and apply colors (
mapper->SetScalarRange(..)
- draw your plot
It also adds a timer and refresh command, outputs rendering stats, etc., as I said a lot there that you can leave. My blog post goes into more detail on this, but not much.
source to share
I believe a rough sketch of a VTK pipeline that might work for you is as follows. If you create some x and y points as vtkPoints and then move them to the StructuredGrid datatype and then add the z-axis using a GeometryFilter, you should create a surface that goes through vtkWarpScalar and a regular Mapper and Actor path.
The following code example might help /Examples/DataManipulation/Cxx/SGrid.cxx in your vtk assembly. Surface rendering can also be performed if you have full volume and extract and isosurface. If that's not the case and you're planning a 3D feature, perhaps populating a structured mesh is the way to go.
source to share
With the Kaikuchn code, I was able to come up with a simple surface patch. Hope this helps someone looking for a similar solution.
#include "stdafx.h"
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderWindow.h>
#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkDataSetMapper.h>
#include <vtkProperty.h>
#include <vtkCubeAxesActor2D.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkInteractorStyleTrackball.h>
#include <vtkSimplePointsReader.h>
#include <vtkWarpScalar.h>
#include <vtkAxisActor2D.h>
int mains(int, char *[])
{
// Read the file
vtkSmartPointer<vtkSimplePointsReader> reader =vtkSmartPointer<vtkSimplePointsReader>::New();
reader->SetFileName ( "simple.xyz" );
reader->Update();
vtkSmartPointer<vtkPolyData> inputPolyData = vtkSmartPointer<vtkPolyData>::New();
inputPolyData ->CopyStructure(reader->GetOutput());
// warp plane
vtkSmartPointer<vtkWarpScalar> warp = vtkSmartPointer<vtkWarpScalar>::New();
warp->SetInput(inputPolyData);
warp->SetScaleFactor(0.0);
// Visualize
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(warp->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->GetProperty()->SetPointSize(4);
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3);
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle(style);
// add & render CubeAxes
vtkSmartPointer<vtkCubeAxesActor2D> axes = vtkSmartPointer<vtkCubeAxesActor2D>::New();
axes->SetInput(warp->GetOutput());
axes->SetFontFactor(3.0);
axes->SetFlyModeToNone();
axes->SetCamera(renderer->GetActiveCamera());
vtkSmartPointer<vtkAxisActor2D> xAxis = axes->GetXAxisActor2D();
xAxis->SetAdjustLabels(1);
renderer->AddViewProp(axes);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Simple .xyz;
0.0 0.0 3.0
1.0 4.0 0.0
0.0 1.0 0.0
4.0 0.0 3.0
1.0 4.0 7.0
0.0 6.0 0.0
source to share