A good book on drawing algorithms, preferably in C or C ++
I need a recommendation for a good tutorial resource on drawing algorithms. I've found many books on algorithms, but it's mostly vector and matrix linear algebra, which doesn't cover the topics I'm interested in:
efficient drawing of primitives and curves
efficient filling of primitives and paths
multi-sampling or similar techniques for smooth painting
sub-pixel painting
linear, radial, conical and other types of gradients
etc...
I'm not interested in a book on some APIs that implements features like Cairo, GDI, Qt or similar, but the implementation details themselves. I'm not interested in large and complex math formulas, I prefer a more visual, intuitive approach with sample code, pseudocode works great too.
Also, before anyone rushed to close the question - I bothered to find something similar. Thanks in advance!
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