SocketAsyncEventArgs? - simple example
As the progress of my XNA TopDown Shooter game continues, it's time to implement the multiplayer functionality. Since the client and server have to process a lot of data per second (60 packets per second with player position, rotation and other data), I have to create a stable and fast network system.
My question is: What is the best way to create a very fast and high performance network connection between 1 server and multiple clients? If the answer is SocketAsyncEventArgs, do you know a simple, clean example somewhere on the Internet how to send and receive data using this advanced class? I cannot find a good example that I understand.
Thank you for your time!
Bas
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