Going beyond the world / universe

I thought I would try a simple GUI application using the world / universal mutation approach, but am trying to implement the world / universe project myself.

I have my little sketch below, but I quickly came to the conclusion that while I could use the training package, I don't know how to implement the training function myself.

I guess I should be using continuations, but that doesn't sound like the approach in the universe.rkt source.

I could always just add the program to the canvas class (since it played the same slides before as before), but I really want to get an idea of ​​how to implement the "world / universe" style of program control.

;;;;----
#lang racket/gui

; simple drawing program
; mousedown starts recording a list of points
; mousechanged starts recording a new list
; paint callback paints the list of lists as lines.

(define diagramframe (new frame% [label "paint"] [width 300]
                                 [height 300] [x 1000][y 300]))

;(define lines '(((0 . 0) (0 . 300) (250 . 250) (150 . 176))))
(define lines '(((0 . 0) (0 . 300) (250 . 250) (150 . 176)) 
                ((10 . 4) (280 . 10))))

(define paintcanvas% 
  (class canvas%
    (init-field mouse-event-callback)
    (super-new)
    (define dc (send this get-dc))
    (define/override (on-event mouse-event)
      (mouse-event-callback mouse-event))))

(define (paint-cb c dc)  
  (for-each (λ (line) (send dc draw-lines line)) lines))

(define (me-cb mouse-event)
   (let ((x (send mouse-event get-x))
        (y (send mouse-event get-y)))
    (when (and (send mouse-event get-left-down)
               (send mouse-event moving?))
      (if (send mouse-event button-changed?)
          ; if true append as new list
          '()  
          ; if false append existing list
          '()))))

(define Paintcanvas (new paintcanvas% 
                         [parent diagramframe]
                         [paint-callback paint-cb]
                         [mouse-event-callback me-cb]))

(define (main world)
 (when world (main (??? world)))
  (send diagramframe show #t))
 
(main lines)

(send diagramframe show #t)

;;-----

      

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This is how I will do it.

Note that the GUI event loop is driven by the main program. Use timer events for on-tick implementation.



 #lang racket/gui

;;;
;;; WORLD
;;;

(define-struct world (lines))
(define the-world (make-world '((0 . 0) (0 . 300) (250 . 250) (150 . 176) (10 . 4) (280 . 10))))

;;;
;;; USER LAND
;;;

(define (on-mouse-event world event)
  (if (and (send event get-left-down)
           (send event moving?)
           #; (send event button-changed?))
      (let ((x (send event get-x))
            (y (send event get-y)))
        (make-world (cons (cons x y) (world-lines world))))
      world))

(define (on-paint world dc)  
  (send dc draw-lines 
        (map pair->point (world-lines world))))

(define (pair->point p)
  (make-object point% (car p) (cdr p)))


;;;
;;; SYSTEM
;;;

(define user:on-paint on-paint)

(define diagramframe (new frame% [label "paint"] [width 300] [height 300] [x 1000][y 300]))

(define paintcanvas% 
  (class canvas%
    (inherit get-dc refresh)
    (super-new)

    (define/override (on-paint)
      (send (get-dc) suspend-flush)
      (user:on-paint the-world (get-dc))
      (send (get-dc) resume-flush))

    (define/override (on-event mouse-event)
      (let* ([old-world the-world]
             [new-world (on-mouse-event the-world mouse-event)])
        (if (eq? old-world new-world)
            (super on-event mouse-event)
            (begin
              (set! the-world new-world)
              (refresh)))))))

(define paintcanvas (new paintcanvas% [parent diagramframe]))
(send diagramframe show #t)

      

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