How to connect and send message to multiple devices via blue tooth in Android?
I would like to develop an application to send a message to multiple devices using a blue tooth. I know that blue tooth is a point-to-point connection, although I would like to connect and send a message like this:
1.Enter a list of paired devices
2.Select a device from the paired list
3. Connect to the paired device, send a message to the selected paired device
4. Disconnect from the device
5. Establish a connection with another device, etc. (in sequence).
I get a list of paired device addresses like this:
mBtAdapter = BluetoothAdapter.getDefaultAdapter();
Set<BluetoothDevice> pairedDevices = mBtAdapter.getBondedDevices();
if (pairedDevices.size() > 0) {
for (BluetoothDevice device : pairedDevices) {
pairedList.add(device.getAddress());
}
Log.v("11111111", "11111111111"+dev);
}
I am trying to connect to them and send a message when the user clicks a button:
((Button)findViewById(R.id.button1)).setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
String message = "Haiii";
for(int i=0;i<dev.size();i++){
Log.v("device", "111111 : "+pairedList.get(i));
mbService.connect(mBtAdapter.getRemoteDevice(pairedList.get(i)));
mbService.write(message.getBytes());
mbService.stop();
}
}
});
From the above code, I am getting the connection when loop pairedList.get (0). But the message is not sent to the other device. Another api sample application is installed.
If I use pairedList.get (i) it doesn't connect to any devices, not even one device.
please help me.
source to share
try to create separate threads for each connection - I had a similar problem and creating a new thread for each connection solved it very well. By the way, I even create a new thread to establish a connection - so establishing a connection doesn't block the UI. Got this from BT sample code ...
to create a new thread to establish a connection:
mConnectBluetoothThread = new ConnectBluetoothThread(device);
mConnectBluetoothThread.start();
where ConnectBluetoothThread is defined as:
public ConnectBluetoothThread(BluetoothDevice device) {
if (DEBUG)
Log.i(this.getClass().getSimpleName(),
this.getClass().getName()
+ " ->"
+ Thread.currentThread().getStackTrace()[2]
.getMethodName());
mmDevice = device;
BluetoothSocket tmp = null;
// Get a BluetoothSocket for a connection with the
// given BluetoothDevice
try {
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
} catch (IOException e) {
Log.e(this.getClass().getSimpleName(), "create() failed", e);
}
mmSocket = tmp;
}
public void run() {
if (DEBUG)
Log.i(this.getClass().getSimpleName(),
this.getClass().getName()
+ " ->"
+ Thread.currentThread().getStackTrace()[2]
.getMethodName());
// TODO
setName("ConnectThread");
// Always cancel discovery because it will slow down a connection
mBluetoothAdapter.cancelDiscovery();
// Make a connection to the BluetoothSocket
try {
// This is a blocking call and will only return on a
// successful connection or an exception
mmSocket.connect();
} catch (IOException e) {
connectionFailed();
// Close the socket
try {
mmSocket.close();
} catch (IOException e2) {
Log.e(this.getClass().getSimpleName(),
"unable to close() socket during connection failure",
e2);
}
return;
}
// Reset the ConnectThread because we're done
synchronized (InterBT.this) {
mConnectBluetoothThread = null;
}
// Start the connected thread
connected(mmSocket, mmDevice);
}
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) {
Log.e(this.getClass().getSimpleName(),
"close() of connect socket failed", e);
}
}
}
public synchronized void connected(BluetoothSocket socket,
BluetoothDevice device) {
if (DEBUG)
Log.d(this.getClass().getSimpleName(), "connected");
// Cancel the thread that completed the connection
if (mConnectBluetoothThread != null) {
mConnectBluetoothThread.cancel();
mConnectBluetoothThread = null;
}
// Cancel any thread currently running a connection
if (mConnectedBluetoothThread != null) {
mConnectedBluetoothThread.cancel();
mConnectedBluetoothThread = null;
}
// Cancel the accept thread because we only want to connect to one
// device
// if (mAcceptThread != null) {mAcceptThread.cancel(); mAcceptThread =
// null;}
// Start the thread to manage the connection and perform transmissions
mConnectedBluetoothThread = new ConnectionThreadBT(socket);
mConnectedBluetoothThread.start();
setState(STATE_CONNECTED);
}
and also create a new class ConnectionThreadBT
that handles the read / write connection:
public class ConnectionThreadBT extends ConnectionThreadBase {
private static final boolean DEBUG = true;
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
byte[] responseBuffer = new byte[4096 * 4];
int responseBufferLen = 0;
public ConnectionThreadBT(BluetoothSocket socket) {
if (DEBUG)
Log.i(this.getClass().getSimpleName(),
this.getClass().getName()
+ " ->"
+ Thread.currentThread().getStackTrace()[2]
.getMethodName());
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the BluetoothSocket input and output streams
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
} catch (IOException e) {
Log.e(this.getClass().getSimpleName(), "temp sockets not created",
e);
}
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
if (DEBUG)
Log.i(this.getClass().getSimpleName(),
this.getClass().getName()
+ " ->"
+ Thread.currentThread().getStackTrace()[2]
.getMethodName());
//we have successfully connected to BT
//now inform UI
Home_Screen.sendMessageToHomeScreen(
Home_Screen.MESSAGE_INTERBT_CONNECTION_TESTED,
Home_Screen.CONNECTION_SUCCESS, true);
}
and then just write this method which is also defined in ConnectionThreadBT
public void sendMsg(MyBuffer buffer){
try {
mmOutStream.write(buffer);
mmOutStream.flush();
successfullyWritten = true;
} catch (IOException e) {
Log.e(this.getClass().getSimpleName(),
"Exception during write", e);
successfullyWritten = false;
}
to read, either do the same, or start a monitoring loop in the startup method that continues reading as long as the connected Thread is alive and reports any read information through a handler like updating the UI screen.
source to share