Reduce the number of lines of code

Is there a way to compress this code? What it does is after a period of 100ms when the timer goes off and it puts the next letter. Is there a smaller version of the code?

I just want it to print the text one character at a time.

private void timer1_Tick(object sender, EventArgs e)
    {
        if (textBox2.Text == "Hmm... You right there?")
        {
            textBox2.Text = "Hmm... You right there??";
            timer1.Stop();
        }
        if (textBox2.Text == "Hmm... You right there")
        {
            textBox2.Text = "Hmm... You right there?";
        }
        if (textBox2.Text == "Hmm... You right ther")
        {
            textBox2.Text = "Hmm... You right there";
        }
        if (textBox2.Text == "Hmm... You right the")
        {
            textBox2.Text = "Hmm... You right ther";
        }
        if (textBox2.Text == "Hmm... You right th")
        {
            textBox2.Text = "Hmm... You right the";
        }
        if (textBox2.Text == "Hmm... You right t")
        {
            textBox2.Text = "Hmm... You right th";
        }
        if (textBox2.Text == "Hmm... You right ")
        {
            textBox2.Text = "Hmm... You right t";
        }
        if (textBox2.Text == "Hmm... You right")
        {
            textBox2.Text = "Hmm... You right ";
        }
        if (textBox2.Text == "Hmm... You righ")
        {
            textBox2.Text = "Hmm... You right";
        }
        if (textBox2.Text == "Hmm... You rig")
        {
            textBox2.Text = "Hmm... You righ";
        }
        if (textBox2.Text == "Hmm... You ri")
        {
            textBox2.Text = "Hmm... You rig";
        }
        if (textBox2.Text == "Hmm... You r")
        {
            textBox2.Text = "Hmm... You ri";
        }
        if (textBox2.Text == "Hmm... You ")
        {
            textBox2.Text = "Hmm... You r";
        }
        if (textBox2.Text == "Hmm... You")
        {
            textBox2.Text = "Hmm... You ";
        }
        if (textBox2.Text == "Hmm... Yo")
        {
            textBox2.Text = "Hmm... You";
        }
        if (textBox2.Text == "Hmm... Y")
        {
            textBox2.Text = "Hmm... Yo";
        }
        if (textBox2.Text == "Hmm... ")
        {
            textBox2.Text = "Hmm... Y";
        }
        if (textBox2.Text == "Hmm...")
        {
            textBox2.Text = "Hmm... ";
        }
        if (textBox2.Text == "Hmm..")
        {
            textBox2.Text = "Hmm...";
        }
        if (textBox2.Text == "Hmm.")
        {
            textBox2.Text = "Hmm..";
        }
        if (textBox2.Text == "Hmm")
        {
            textBox2.Text = "Hmm.";
        }
        if (textBox2.Text == "Hm")
        {
            textBox2.Text = "Hmm";
        }
        if (textBox2.Text == "H")
        {
            textBox2.Text = "Hm";
        }
        if (textBox2.Text == "")
        {
            textBox2.Text = "H";
        }
    }

      

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2 answers


string fullText = "Hmm... You right there??";
int currentPos = 0;

private void timer1_Tick(object sender, EventArgs e)
{
    currentPos++;
    textBox2.Text = fullText.Substring(0, currentPos);

    if (currentPos == fullText.Length)
        timer1.Stop();
}

      



(Note, not tested)

+8


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string all = "Hmm... You right there??";
if (textBox1.Text.Length < all.Length)
    textBox1.Text += all[textBox1.Text.Length];
else
    timer1.Stop();

      



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