Cartesian coordinate systems android and ios

When we draw coordinates from iOS and send it to Android, it flips like in a mirror, and vice versa, we only receive coordinates from both devices and send them. the only difference is that on iOS we use OpenGL ES for drawing, since for android we only use Native Canvas and then get their coordinates.

Note: I wanted to post an image, but I do not have sufficient privileges to post it

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The V coordinate is flipped to OpenGL. You should consider this difference between OpenGL and Native Canvas. You can find more details on some related questions:

OpenGL ES has different UV coordinates?



Texture mapping on 3DS VAO is mirrored

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