Failed to load image from resource url

I have a class that stores information about assets on a phone (images, videos).

My class has ResourceURLString

, defined as such

@property NSURL *ResourceURL;

      

I am setting a property while looping through assets

on the phone as such

Item.ResourceURLString = [[asset valueForProperty:ALAssetPropertyURLs] objectForKey:[[asset valueForProperty:ALAssetPropertyRepresentations] objectAtIndex:0]];

      

When the user clicks on the image, I want to load the image.

The code I have is this

NSData *imageUrl = [NSData dataWithContentsOfURL:[NSURL URLWithString:[CurrentItem.ResourceURL absoluteString]]];    

Img = [UIImage imageWithData:imageUrl];

      

But the image is always null I have verified that the ResourceURL property contains the url of the assets: library://asset/asset.JPG?id=82690321-91C1-4650-8348-F3FD93D14613&ext=JPG

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4 answers


You cannot upload images this way.

You need to use the class for this ALAssetsLibrary

.

Add the assetslibrary infrastructure to your project and add the header files.



Use the below code to load the image:

ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
{
    ALAssetRepresentation *rep = [myasset defaultRepresentation];
    CGImageRef iref = [rep fullResolutionImage];
    if (iref) {
        UIImage *largeimage = [UIImage imageWithCGImage:iref];
        yourImageView.image = largeImage;
    }
};

ALAssetsLibraryAccessFailureBlock failureblock  = ^(NSError *myerror)
{
    NSLog(@"Can't get image - %@",[myerror localizedDescription]);
};

NSURL *asseturl = [NSURL URLWithString:yourURL];
ALAssetsLibrary* assetslibrary = [[[ALAssetsLibrary alloc] init] autorelease];
[assetslibrary assetForURL:asseturl 
                   resultBlock:resultblock
                  failureBlock:failureblock];

      

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Deprecated in iOS 9.0 ALAssetsLibrary

. Since iOS 8.0, this works with PHPhotoLibrary. This is a small extension to UIImage, Swift 2X. This uses a fixed image size.

import Photos

extension UIImageView {

    func imageFromAssetURL(assetURL: NSURL) {

        let asset = PHAsset.fetchAssetsWithALAssetURLs([assetURL], options: nil)

        guard let result = asset.firstObject where result is PHAsset else {
           return
        }

        let imageManager = PHImageManager.defaultManager()

        imageManager.requestImageForAsset(result as! PHAsset, targetSize: CGSize(width: 200, height: 200), contentMode: PHImageContentMode.AspectFill, options: nil) { (image, dict) -> Void in
            if let image = image {
                self.image = image
            }
        }
    }
}

      

Getting ImageReferenceURL from UIImagePickerController delegate:

func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
    imageURL = info[UIImagePickerControllerReferenceURL] as? NSURL
}

      



Image adjustment

let imageView = UIImageView()
imageView.imageFromAssetURL(imageURL)

      

There may be effects that I haven't encountered yet, the classic would be the UITableViewCell or thread issue. I will keep this update and appreciate your feedback.

+5


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Since iOS 8 you can use Photos Framework , here's how to do it in Swift 3

import Photos // use the Photos Framework

// declare your asset url
let assetUrl = URL(string: "assets-library://asset/asset.JPG?id=9F983DBA-EC35-42B8-8773-B597CF782EDD&ext=JPG")!

// retrieve the list of matching results for your asset url
let fetchResult = PHAsset.fetchAssets(withALAssetURLs: [assetUrl], options: nil)


if let photo = fetchResult.firstObject {

    // retrieve the image for the first result
    PHImageManager.default().requestImage(for: photo, targetSize: PHImageManagerMaximumSize, contentMode: .aspectFill, options: nil) {
        image, info in

        let myImage = image //here is the image
    }
}

      

Use PHImageManagerMaximumSize if you want to get the original image size. But if you want to get smaller or specific size, you can replace PHImageManagerMaximumSize withCGSize(width:150, height:150)

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ALAsset *asset = "asset array index"
[tileView.tileImageView setImage:[UIImage imageWithCGImage:[asset thumbnail]]];

      

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