Memory leak in the application (loading, saving and cycling between them)

I am creating an application that downloads 2 images from a server, saves them to the SD card and displays them (loops, changing the image every 15 seconds).

I finished, but after a couple of minutes the program crashes: OutOfMemoryError: bitmap exceeds VM budget.

So, there must be a memory leak somewhere. I'm still pretty new to Android programming: not too sure what kind of cleanup I have to do to keep the VM out.

Any help?

private ImageView mImageView;
private Bitmap mImageBitmap;
public static String rslt="";
/** Called when the activity is first created. */
@SuppressLint("NewApi")
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    //Remove title bar
    this.requestWindowFeature(Window.FEATURE_NO_TITLE);

    //Remove notification bar
    this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
    setContentView(R.layout.main);

    mImageView = (ImageView) findViewById(R.id.imageView1);

    mImageBitmap=null;

    final Handler handler = new Handler();
    Runnable runnable = new Runnable() {
        int count = 1;
        public void run() {
            Bitmap bm = getNewImages();
            if (bm != null){
                mImageView.setImageBitmap(bm);
                bm=null;
                System.gc();
                handler.postDelayed(this, 15* 1000);
            }else if(count==1){
                File img1 = new File(Environment.getExternalStorageDirectory(), "1.jpg");
                if(img1.exists()){
                    bm = BitmapFactory.decodeFile(img1.getAbsolutePath());
                    if (bm != null){
                        mImageView.setImageBitmap(bm);
                        bm=null;
                    }
                }

                count = 2;
                System.gc();
                handler.postDelayed(this, 15* 1000);
            }else if (count==2){
                File img2 = new File(Environment.getExternalStorageDirectory(), "2.jpg");
                if(img2.exists()){
                    bm = BitmapFactory.decodeFile(img2.getAbsolutePath());
                    if (bm != null){
                        mImageView.setImageBitmap(bm);

                        bm=null;
                    }
                }

                count=1;
                System.gc();
                handler.postDelayed(this, 15* 1000);
            }

        }
        private Bitmap getNewImages() {
            ConnectivityManager connManager = (ConnectivityManager) getSystemService(CONNECTIVITY_SERVICE);
            NetworkInfo mWifi = connManager.getNetworkInfo(ConnectivityManager.TYPE_WIFI);
            mImageBitmap=null;
            if (mWifi.isConnected()) {
                try{
                    //              EditText ed1=(EditText)findViewById(R.id.editText1);
                    //              String rego=ed1.getText().toString();
                    String rego="AGR905";
                    rslt="START";
                    Caller c=new Caller();
                    c.rego=rego;
                    c.join();
                    c.start();
                    while(rslt=="START")
                    {
                        try
                        {
                            Thread.sleep(10);
                        }
                        catch(Exception ex)
                        {
                        }
                    }
                }
                catch(Exception ex){
                }

                if (rslt.length()<=1600){
                }else{
                    byte[] decodedString = Base64.decode(rslt, Base64.DEFAULT);
                    mImageBitmap = BitmapFactory.decodeByteArray(decodedString, 0, decodedString.length);

                    ByteArrayOutputStream bytes = new ByteArrayOutputStream();
                    mImageBitmap.compress(Bitmap.CompressFormat.JPEG, 100, bytes);



                    File from = new File(Environment.getExternalStorageDirectory(), "1.jpg");
                    if(from.exists()){
                        File to = new File(Environment.getExternalStorageDirectory(), "2.jpg");
                        from.renameTo(to);
                        from.delete();

                    }
                    //you can create a new file name "test.jpg" in sdcard folder.
                    File f = new File(Environment.getExternalStorageDirectory()+ File.separator + "1.jpg");
                    try {
                        f.createNewFile();

                        //write the bytes in file
                        FileOutputStream fo = new FileOutputStream(f);
                        fo.write(bytes.toByteArray());

                        // remember close de FileOutput
                        fo.close();
                    } catch (IOException e) {
                        e.printStackTrace();
                    }
                }
            }
            return mImageBitmap;
        }
    };
    handler.postDelayed(runnable, 2000); //for initial delay..

      

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2 answers


There are a few things that should help smooth out the memory here.



  • Run bitmap.recycle () after you're done with the bitmap.
  • Then set them to null.
  • Run the garbage collector every pass. System.gc()

    ...
  • Make sure you are requesting the big heap from the manifest. android:largeHeap="true"

    into the application.
  • Working with memory profiling in the application. See this answer for more details on how to do this.
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I don't think the issue is memory leak. You have probably exceeded your memory budget while keeping both images in memory at the same time. Remember, each bitmap uses height_in_px * width_in_px * 4 bytes , and your application's memory budget is 24 ... 48 MB (device dependent).



There's a great tutorial on using bitmaps effectively. Use it to find out what the problem is and fix it.

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