How do I resize a bitmap to the largest possible size?

I have a very large bitmap. My source

BitmapFactory.Options o = new BitmapFactory.Options();
            o.inJustDecodeBounds = true;
            BitmapFactory.decodeStream(new FileInputStream(f), null, o);

            // The new size we want to scale to
            final int REQUIRED_WIDTH = 1000;
            final int REQUIRED_HIGHT = 500;
            // Find the correct scale value. It should be the power of 2.
            int scale = 1;
            while (o.outWidth / scale / 2 >= REQUIRED_WIDTH
                    && o.outHeight / scale / 2 >= REQUIRED_HIGHT)
                scale *= 2;

            // Decode with inSampleSize
            BitmapFactory.Options o2 = new BitmapFactory.Options();
            o2.inSampleSize = scale;
            return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);

      

I want to resize the image correctly, I need to resize the image to the maximum .

eg

i downloaded the image size 4000x4000 px and my phone supported 2000x1500 px size I need anderstend how the size supported my phone ? then i resize the image to 2000x1500 (for example)

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1 answer


Here's how you can resize the bitmap to the max size avaliabe:

public void onClick() //for example 
{
/*
Getting screen diemesions
*/
WindowManager w = getWindowManager();
        Display d = w.getDefaultDisplay();
        int width = d.getWidth();
        int height = d.getHeight(); 
// "bigging" bitmap
Bitmap nowa = getResizedBitmap(yourbitmap, width, height);
}

public Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {

int width = bm.getWidth();

int height = bm.getHeight();

float scaleWidth = ((float) newWidth) / width;

float scaleHeight = ((float) newHeight) / height;

// create a matrix for the manipulation

Matrix matrix = new Matrix();

// resize the bit map

matrix.postScale(scaleWidth, scaleHeight);

// recreate the new Bitmap

Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);

return resizedBitmap;

}

      



Hope i helped

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