Figure 8bpp in grayscale (unmanaged C ++)

I am trying to use a 8bpp grayscale bitmap with no success. Here are some of my attempts. Maybe someone can point out what I am doing wrong.

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Attempt 1: Create, Select and Draw:

In the constructor:

CBitmap bm;
bm.CreateBitmap (200, 200, 1, 8, NULL);

      

In OnDraw:

CDC *mdc=new CDC ();
HGDIOBJ tmp = mdc->SelectObject(bm);

      

Result: tmp is NULL, indicating a failure.

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Attempt 2: CreateDIBSection

In the constructor:

HBITMAP hbm;
BITMAPINFOHEADER bih;
BITMAPINFO bi;
HANDLE hb;
CDC* myDc = new CDC ();
HDC hdc = myDc->GetSafeHdc ();
void* bits;
RGBQUAD rq [256];

 initBi ();
 hbm = CreateDIBSection (hdc, &bi, DIB_RGB_COLORS, &bits, NULL, 0);

...

void CEightBitDrawingView::initBi()
{
 bih.biSize = sizeof (BITMAPINFOHEADER);
 bih.biWidth = 200;
 bih.biHeight = -200;
 bih.biPlanes = 1;
 bih.biBitCount = 8;
 bih.biCompression = BI_RGB;
 bih.biSizeImage = 0;
 bih.biXPelsPerMeter = 14173;
 bih.biYPelsPerMeter = 14173;
 bih.biClrUsed = 0;
 bih.biClrImportant = 0;

 memset ((void *) rq, 0, 256 * sizeof (RGBQUAD));

 bi.bmiHeader = bih;
 bi.bmiColors = rq;
}

      

Result: This doesn't even compile because the bmiColors BITMAPINFO element is defined as: RGBQUAD bmiColors [1];

therefore, no more than one RGB color will be accepted. Actually, nothing that I assign to this compiler! (Can they make it more difficult ??)

Any suggestions would be appreciated! Thank!

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4 answers


Here. Code demonstrating how - in an unmanaged world - to allocate a dynamically sized structure on the stack, fill it, and pass it to CreateDIBSection.



#include <malloc.h>

HBITMAP CreateGreyscaleBitmap(int cx, int cy)
{
  BITMAPINFO* pbmi = (BITMAPINFO*)alloca( sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
  pbmi->bmiHeader.biSize = sizeof (pbmi->bmiHeader);
  pbmi->bmiHeader.biWidth = cx;
  pbmi->bmiHeader.biHeight = cy;
  pbmi->bmiHeader.biPlanes = 1;
  pbmi->bmiHeader.biBitCount = 8;
  pbmi->bmiHeader.biCompression = BI_RGB;
  pbmi->bmiHeader.biSizeImage = 0;
  pbmi->bmiHeader.biXPelsPerMeter = 14173;
  pbmi->bmiHeader.biYPelsPerMeter = 14173;
  pbmi->bmiHeader.biClrUsed = 0;
  pbmi->bmiHeader.biClrImportant = 0;

  for(int i=0; i<256; i++)
  {
    pbmi->bmiColors[i].rgbRed = i;
    pbmi->bmiColors[i].rgbGreen = i;
    pbmi->bmiColors[i].rgbBlue = i;
    pbmi->bmiColors[i].rgbReserved = 0;
  }

  PVOID pv;
  return CreateDIBSection(NULL,pbmi,DIB_RGB_COLORS,&pv,NULL,0);
}

      

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In both examples, you created a new one CDC

with the following line:

CDC* pDC = new CDC();

      

But something is missing: this will just create a new CDC object, but without an actual HDC handle attached to it. You first need to call CDC :: CreateCompatibleDC, otherwise the attempt to select any object in that DC will fail.



Regarding bmiColors, this member is defined as an array of size 1 because the data behind it depends on the color depth and bitmap type. This is documented on MSDN. For example, if you have a 128x128 pixel 8 bit bit, you would need to allocate the following number of mem:

128 * 128 * sizeof(WORD) + sizeof(BITMAPINFOHEADER)

      

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Your bitmap must be compatible (with the same color depth) as the display context you intend to display. Also, 8-bit / pixel bitmaps do not have to be grayscale - this is a function of the palette you are using.

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Finally, I resorted to using the .NET Graphics Tool (Aurigma) to generate an 8bpp bitmap and passed its handle to unmanaged C ++.

Then in C ++:

HDC memDc = CreateCompatibleDC (NULL);      
HGDIOBJ Obmp  = ::SelectObject(memDc, varLayer);  // Handle to 8-bit bitmap.

      

I was able to select a bitmap in CDC and draw it. Not 100% unmanaged, but it allowed me to draw the drawing in unmanaged code, which gives an acceptable speed.

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