Consulo IDE for C # mono and Unity3d, is it possible?

I stumbled upon the Consulo IDE which is currently in development. It is an Intellij IDEA based IDE with plugins available for C # and mono.

The only problem is that I don't know how to set up the IDE so that I can use it with mono C # for Unity3d. Does anyone use this Consulo IDE alternative for Unity3D? If so, how can I configure it to work with unity and mono C #?

I READ VICKI.

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Since this has been a long time since the last answer, and I still stumbled upon this topic, there are a few things I need to clarify:

Right now, setting up Untiy3D in Consulo is as easy as installing a Unity3D plugin from the plugin repository (can be done inside the IDE, no need to do anything on Google).



What's more, debugging Unity is also pretty straightforward: you just click the Attach to Unity3D button, select the Unity process, and it's done - you can set up breakpoints wherever you want.

Basically, Consulo is ready to use the IDE for Unity (in my experience it is even more useful than Project Rider JetBrains because of the better plugin and has better performance when installing Linux). Of course, this is pretty limited when it comes to other C # usecases like WPF.

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Watch the video on how to set up Consulo when you first start, create, and start a Unity project



http://www.youtube.com/watch?v=MRAzz5wxk90

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