Is there a way in RX to bind the source stream to the dest stream so that the source can be changed without affecting the customer's subscription?

I am using RX and I want to bind / map the source stream to the destination stream so that the original stream can be dynamically changed without affecting any subscription to the target stream.

I am planning my (naive) solution here in the hope that someone can show me a better solution.

I hope existing extension methods will be created to achieve this. And if not, I hope to create my own extension method that will simplify my solution.

/// <summary>
/// Used to bind a source stream to destination stream
/// Clients can subscribe to the destination stream before the source stream has been bound.
/// The source stream can be changed as desired without affecting the subscription to the destination stream.
/// </summary>
public class BindableStream<T>
{
    /// <summary>
    /// The source stream that is only set when we bind it.
    /// </summary>
    private IObservable<T> sourceStream;

    /// <summary>
    /// Used to unsubscribe from the source stream.
    /// </summary>
    private IDisposable sourceStreamDisposer;

    /// <summary>
    /// Subject used as the destination stream.
    /// For passing data from source to dest stream.
    /// </summary>
    private Subject<T> destStream = new Subject<T>();

    /// <summary>
    /// Get the destination stream. Clients can subscribe to this to receive data that is passed on from the source stream.
    /// Later on we can set or change the underlying source stream without affecting the destination stream.
    /// </summary>
    public IObservable<T> GetDestStream()
    {
        return destStream;
    }

    /// <summary>
    /// Bind to a source stream that is to be propagated to the destination stream.
    /// </summary>
    public void Bind(IObservable<T> sourceStream)
    {
        Unbind();

        this.sourceStream = sourceStream;
        this.sourceStreamDisposer = sourceStream.Subscribe(dataItem =>
        {
            //
            // Pass the source item on to the client via the subject.
            //
            destStream.OnNext(dataItem);
        });
    }

    /// <summary>
    /// Unsubscribe from the source stream.
    /// </summary>
    public void Unbind()
    {
        if (sourceStreamDisposer != null)
        {
            sourceStreamDisposer.Dispose();
        }

        sourceStreamDisposer = null;
        sourceStream = null;
    }

}

      

Here's a very simple example of how this is used:

static void Main(string[] args)
{
    var bindableStream = new BindableStream<long>();

    // Subscribe before binding the source stream.
    bindableStream.GetDestStream().Subscribe(i => Console.WriteLine(i));

    Thread.Sleep(1000);

    // Bind a source stream.
    bindableStream.Bind(Observable.Interval(TimeSpan.FromSeconds(1)));

    Thread.Sleep(5000);

    // Bind a new source stream.
    bindableStream.Bind(Observable.Interval(TimeSpan.FromSeconds(1)));

    Console.ReadKey();
}

      

+3


source to share


2 answers


You can use the operator Observable.Switch(...)

to get what you want.

The switch creates a "rolling" subscription. As a new observable is checked out, it disposes of its subscription to the previous observable and subscribes to the new one.

static void Main(string[] args)
{
    var streams = new Subject<IObservable<long>>();

    // Subscribe before binding the source stream.
    streams.Switch().Subscribe(Console.WriteLine);

    Thread.Sleep(1000);

    // Bind a source stream.
    streams.OnNext(Observable.Interval(TimeSpan.FromSeconds(1)));

    Thread.Sleep(5000);

    // Bind a new source stream.
    streams.OnNext(Observable.Interval(TimeSpan.FromSeconds(1)));

    Console.ReadKey();
}

      

Or if you know where your "streams" come from ...

static void Main(string[] args)
{
    var interval = Observable.IntervalTimeSpan.FromSeconds(1));

    var sourcesOvertime = new [] {
        // Yield the first source after one second
        Observable.Return(interval).Delay(TimeSpan.FromSeconds(1)),
        // Yield the second source after five seconds
        Observable.Return(interval).Delay(TimeSpan.FromSeconds(5))
    };

    sourcesOvertime
        // merge these together so we end up with a "stream" of our source observables
        .Merge()
        // Now only listen to the latest one.
        .SwitchLatest()
        // Feed the values from the latest source to the console.
        .Subscribe(Console.WriteLine);

    Console.ReadKey();
}

      



EDIT:

As a simplification for the class BindableStream

...

static void Main(string[] args)
{
    // var bindableStream = new BindableStream<long>();
    var bindableStream = new Subject<IObservable<long>>();
    var dest = bindableStream.Switch();

    // Subscribe before binding the source stream.
    // bindableStream.Subscribe(i => Console.WriteLine(i));
    dest.Subscribe(i => Console.WriteLine(i));

    Thread.Sleep(1000);

    // Bind a source stream.
    // bindableStream.Bind(Observable.Interval(TimeSpan.FromSeconds(1)));
    bindableStream.OnNext(Observable.Interval(TimeSpan.FromSeconds(1)));

    Thread.Sleep(5000);

    // Bind a new source stream.
    // bindableStream.Bind(Observable.Interval(TimeSpan.FromSeconds(1)));
    bindableStream.OnNext(Observable.Interval(TimeSpan.FromSeconds(1)));

    Thread.Sleep(4000);

    Console.WriteLine("Unbound!");

    // Unbind the source and dest streams.
    // bindableStream.Unbind();
    bindableStream.OnNext(Observable.Empty<long>());

    Console.ReadKey();
}

      

Or if it's too wordy ...

public static class SubjectEx
{
    public static class OnNextEmpty<T>(this ISubject<IObservable<T>> subject)
   {
       subject.OnNext(Observable.Empty<T>());
   }
}

      

+3


source


Following input from @ChristopherHarris, I revisited my original solution. I think this is much better than my original example, although I would still like to weld this down to a custom extension method.

If you can figure out how to simplify this please post an answer.

NOTE. Using a switch simplifies my initial decision and eliminates the need to manually subscribe to the original sequence.



/// <summary>
/// Used to bind a source stream to destination stream
/// Clients can subscribe to the destination stream before the source stream has been bound.
/// The source stream can be changed as desired without affecting the subscription to the destination stream.
/// </summary>
public class BindableStream<T> : IObservable<T>
{
    /// <summary>
    /// Subject used as the destination stream.
    /// For passing data from source to dest stream.
    /// This is a stream of streams.
    /// When a new stream is added it replaces whichever stream was previously added.
    /// </summary>
    private Subject<IObservable<T>> destStream = new Subject<IObservable<T>>();

    /// <summary>
    /// Subscribe to the destination stream.
    /// Clients can subscribe to this to receive data that is passed on from the source stream.
    /// Later on we can set or change the underlying source stream without affecting the destination stream.
    /// </summary>
    public IDisposable Subscribe(IObserver<T> observer)
    {
        return destStream.Switch().Subscribe(observer);
    }

    /// <summary>
    /// Bind to a new source stream that is to be propagated to the destination stream.
    /// </summary>
    public void Bind(IObservable<T> sourceStream)
    {
        destStream.OnNext(sourceStream);
    }

    /// <summary>
    /// Unbind the source stream.
    /// </summary>
    public void Unbind()
    {
        destStream.OnNext(Observable.Empty<T>());
    }
}

      

An example of using "BindableStream":

static void Main(string[] args)
{
    var bindableStream = new BindableStream<long>();

    // Subscribe before binding the source stream.
    bindableStream.Subscribe(i => Console.WriteLine(i));

    Thread.Sleep(1000);

    // Bind a source stream.
    bindableStream.Bind(Observable.Interval(TimeSpan.FromSeconds(1)));

    Thread.Sleep(5000);

    // Bind a new source stream.
    bindableStream.Bind(Observable.Interval(TimeSpan.FromSeconds(1)));

    Thread.Sleep(4000);

    Console.WriteLine("Unbound!");

    // Unbind the source and dest streams.
    bindableStream.Unbind();

    Console.ReadKey();
}

      

+1


source







All Articles