"Login failed" Google Play Game Services

I've spent over 8 hours trying to figure out what is wrong and I still haven't found a solution. I added leaderboards and achievements to libgdx android app and published it in alpha format. For some reason, when I try to log into the game, I get the following pop-up: "Login failed. Please check your network connection and try again." My SHA1 key is correct (I have verified the credentials in the developer console) as well as my client ID. I don't know what is causing my problem. When I check the logcat I see this: GameHelper: onAR: responseCode = SIGN_IN_FAILED, hence the failure.

I also added myself as a tester.

Does anyone know how to fix this?

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2 answers


So I figured it turns out that if your game is already published in alpha, you have to publish leaderboards for them to work (you cannot use them if they are ready for testing)



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Do you have multiple Customer IDs registered in the Google Play Developer Console with the same Customer ID? If this happens, you can rename them.



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