Are C ++ 2 bit bitmaps possible?
2 answers
If you cannot use Paul R's answer for any reason, you can always use a custom accessory with a standard array:
static unsigned __int8 infos[30]; // 240 bits allocated
unsigned __int8 getInfo( unsigned short id_num )
{
return (infos[id_num/4] >> ((2*id_num) % 8) ) & 0x3;
}
// setInfo left as an exercise.
(You may need to test the logic here, I haven't tested it.)
+3
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I would use a proxy to create a temporary reference that could be used to manipulate 2-bit elements using array syntax. This can be easily changed to handle n-bit items.
#include <iostream>
class TwoBitArray {
public:
typedef unsigned char byte;
TwoBitArray(unsigned size) : bits(new byte[(size + 3) / 4]) {}
~TwoBitArray() { delete bits; }
class tbproxy {
public:
tbproxy(byte& b, int pos) : b(b), pos(pos) {}
// getter
operator int() const {
return (b >> (pos * 2)) & 3;
}
// setter
tbproxy operator=(int value) {
const byte mask = ~(3 << (pos * 2));
b = (b & mask) | (value << (pos * 2));
return *this;
}
private:
byte& b;
int pos;
};
// create proxy to manipulate object at index
tbproxy operator[](int index) const {
return tbproxy(bits[index/4], index & 3);
}
private:
byte* bits;
};
int main() {
const int size = 20;
TwoBitArray a(size);
for (int i = 0; i < size; ++i)
a[i] = i & 3;
for (int i = 0; i < size; ++i)
std::cout << i << ": " << a[i] << std::endl;
}
+2
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