Google: Google Login to GoogleApiClient.connect ()
the following code is copied from www.developers.google.com
I want to implement google login function but cannot do it. when i click the SignIn button it asks for permission and does some searches then nothing happens, if i call GoogleApiClient.isConnected () it returns false.
I imported BaseGameUtils and also added the line: compile project (': BaseGameUtils')
app_id is generated using sha1 via: keytool -exportcert -alias androiddebugkey -keystore C: \ Users \ usman \ .android \ debug.keystore -list -v
public class MenuActivity extends Activity implements GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener, View.OnClickListener {
boolean mExplicitSignOut = false;
boolean mInSignInFlow = false; // set to true when you're in the middle of the
// sign in flow, to know you should not attempt
// to connect in onStart()
GoogleApiClient mGoogleApiClient; // initialized in onCreate
private static int RC_SIGN_IN = 9001;
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInFlow = true;
private boolean mSignInClicked = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_menu);
findViewById(R.id.sign_in_button).setOnClickListener(this);
findViewById(R.id.sign_out_button).setOnClickListener(this);
// Create the Google Api Client with access to the Play Game and Drive services.
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.addApi(Drive.API).addScope(Drive.SCOPE_APPFOLDER) // Drive API
.build();
}
@Override
protected void onStart() {
super.onStart();
if (!mInSignInFlow && !mExplicitSignOut) {
// auto sign in
//mGoogleApiClient.connect();
}
}
@Override
protected void onStop() {
super.onStop();
mGoogleApiClient.disconnect();
}
@Override
public void onConnected(Bundle connectionHint) {
findViewById(R.id.sign_in_button).setVisibility(View.GONE);
findViewById(R.id.sign_out_button).setVisibility(View.VISIBLE);
}
@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
if (mResolvingConnectionFailure) {
// Already resolving
return;
}
if (mSignInClicked || mAutoStartSignInFlow) {
mAutoStartSignInFlow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;
if (!BaseGameUtils.resolveConnectionFailure(this, mGoogleApiClient, connectionResult, RC_SIGN_IN, "signin_other_error")) //R.string.signin_other_error
{
mResolvingConnectionFailure = false;
}
}
// Put code here to display the sign-in button
}
@Override
public void onConnectionSuspended(int i) {
// Attempt to reconnect
mGoogleApiClient.connect();
}
protected void onActivityResult(int requestCode, int resultCode, Intent intent) {
if (requestCode == RC_SIGN_IN) {
mSignInClicked = false;
mResolvingConnectionFailure = false;
if (resultCode == RESULT_OK) {
mGoogleApiClient.connect();
} else {
BaseGameUtils.showActivityResultError(this, requestCode, resultCode, 404); //R.string.signin_failure
}
}
}
// Call when the sign-in button is clicked
private void signInClicked() {
mSignInClicked = true;
mGoogleApiClient.connect();
}
// Call when the sign-out button is clicked
private void signOutclicked() {
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
}
@Override
public void onClick(View view) {
if (view.getId() == R.id.sign_out_button) {
// user explicitly signed out, so turn off auto sign in
mExplicitSignOut = true;
if (mGoogleApiClient != null && mGoogleApiClient.isConnected()) {
Games.signOut(mGoogleApiClient);
mGoogleApiClient.disconnect();
}
}
if (view.getId() == R.id.sign_in_button) {
// start the asynchronous sign in flow
mSignInClicked = true;
System.out.println("Calling Method: mGoogleApiClient.connect( )\n");
mGoogleApiClient.connect();
}
else if (view.getId() == R.id.sign_out_button) {
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
findViewById(R.id.sign_in_button).setVisibility(View.VISIBLE);
findViewById(R.id.sign_out_button).setVisibility(View.GONE);
}
}
}
manifest:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.gsignin">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.USE_CREDENTIALS" />
<application android:allowBackup="true" android:label="@string/app_name" android:icon="@drawable/ic_launcher" android:theme="@style/AppTheme">
<meta-data android:name="com.google.android.gms.appstate.APP_ID" android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.games.APP_ID" android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
<activity android:name="com.example.gsignin.Splash" android:label="@string/app_name" android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<activity android:name="com.example.gsignin.MenuActivity" android:label="@string/app_name" android:screenOrientation="portrait">
<intent-filter>
<action android:name="com.example.gsignin.MenuActivity"/>
<category android:name="android.intent.category.DEFAULT"/>
</intent-filter>
</activity>
</application>
</manifest>
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To log into Google, you can try to start by Android login to Quick Launch and then integrate from there. If you are using Play Games Services BaseGamesUtils may be helpful, but not required.
Next, if you are not updating the legacy Play Games Services project, remove all references to APP_STATE
from your manifest and app. The Application State API used for Play Games services is deprecated and may cause authorization issues.
You indicate that yours APP_ID
is from a call keytool -list
, but that doesn't sound correct. APP_ID
matches the Play Games Services app identifier and is only used for Play Games Services features. You should only work:
keytool -list -keystore ~/.android/debug.keystore
to get the SHA-1 hash. This hash is used to register your Android app (with a package name com.example.gsignin
) in the Google Developer Console .
Hope this helps, you might be better off starting with the working sample I pointed you to and then from there to figure out where things are breaking down.
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