SpeechRecognizerUI in WP8 leading to the big crash?
I am working on a note-taking application and I have enabled SpeechRecognizerUI so that the user can take notes directly from speech. After putting this app on the store, I noticed a very high failure rate. I also have several complaints from a user saying that the application crashes accidentally. I tried this a lot but it didn't crash for me. So I exported the stack traces from the Dev Center website.
All crashes are related to SpeechRecognizerUI. Does anyone know how to fix this?
Here is the code that I used in the page: -
SpeechRecognizerUI recoWithUI; //Speech to text
SpeechSynthesizer synth; //Text to speech
public NoteView()
{
InitializeComponent();
recoWithUI = new SpeechRecognizerUI();
synth = new SpeechSynthesizer();
recoWithUI.Recognizer.AudioProblemOccurred += Recognizer_AudioProblemOccurred;
}
private async void RecordButton_Click(object sender, EventArgs e)
{
try
{
SpeechRecognitionUIResult recoResult = await recoWithUI.RecognizeWithUIAsync();
if (NoteBox.Text == "")
NoteBox.Text = recoResult.RecognitionResult.Text;
else
NoteBox.Text = NoteBox.Text + " " + recoResult.RecognitionResult.Text;
}
catch (Exception ex)
{
}
}
async void Recognizer_AudioProblemOccurred(SpeechRecognizer sender, SpeechAudioProblemOccurredEventArgs args)
{
if (args.Problem == SpeechRecognitionAudioProblem.NoSignal)
await synth.SpeakTextAsync("I can't hear you");
else if (args.Problem == SpeechRecognitionAudioProblem.TooFast)
await synth.SpeakTextAsync("That too fast");
else if (args.Problem == SpeechRecognitionAudioProblem.TooLoud)
await synth.SpeakTextAsync("That too loud.");
else if (args.Problem == SpeechRecognitionAudioProblem.TooNoisy)
await synth.SpeakTextAsync("There too much noise");
else if (args.Problem == SpeechRecognitionAudioProblem.TooQuiet)
await synth.SpeakTextAsync("Try speaking louder");
else if (args.Problem == SpeechRecognitionAudioProblem.TooSlow)
await synth.SpeakTextAsync("Try speaking faster");
}
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