Cloud9 IDE kills activator on compilation
I was trying to launch my game! project on Cloud9 IDE. However, he keeps on killing activator
before he canstart
tabdulradi@my-project:~/workspace (master) $ ./activator
[info] Loading project definition from /home/ubuntu/workspace/project
[info] Set current project to my-project (in build file:/home/ubuntu/workspace/)
[my-project] $ start -Dhttp.port=8080
[info] Compiling 9 Scala sources and 1 Java source to /home/ubuntu/workspace/target/scala-2.10/classes...
[info] Main Scala API documentation to /home/ubuntu/workspace/target/scala-2.10/api...
[info] CoffeeScript compiling on 5 source(s)
[info] LESS compiling on 1 source(s)
[info] Wrote /home/ubuntu/workspace/target/scala-2.10/my-project_2.10-1.0-SNAPSHOT.pom
Killed
I tried to run only compile
, hoping I could break this execution into smaller pieces so the C9-IDE won't kill it. However, he was also killed
tabdulradi@my-project:~/workspace (master) $ ./activator compile
[info] Loading project definition from /home/ubuntu/workspace/project
[info] Set current project to my-project (in build file:/home/ubuntu/workspace/)
[info] Compiling 9 Scala sources and 1 Java source to /home/ubuntu/workspace/target/scala-2.10/classes...
Killed
However, launching run
successfully shuts down the server, but then kills when the first request arrives at the server (ie: starts compiling)
tabdulradi@my-project:~/workspace (master) $ ./activator
[info] Loading project definition from /home/ubuntu/workspace/project
[info] Set current project to my-project (in build file:/home/ubuntu/workspace/)
[my-project] $ run -Dhttp.port=8080
--- (Running the application from SBT, auto-reloading is enabled) ---
[info] play - Listening for HTTP on /0:0:0:0:0:0:0:0:8080
(Server started, use Ctrl+D to stop and go back to the console...)
[info] Compiling 9 Scala sources and 1 Java source to /home/ubuntu/workspace/target/scala-2.10/classes...
[info] LESS compiling on 1 source(s)
[info] CoffeeScript compiling on 5 source(s)
Killed
Can CloudA IDE be configured to port with an activator? Or at least configure activator / sbt to limit CPU consumption so Cloud9IDE doesn't kill it?
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