How to launch Wear app with a rendered app without any signatures? I mean developer debug mode

When developing an app to wear, every time I take steps

Create two apps, one for wearable and one for the rendered app. Signing the app for download and hosting its processed app (Raw folder) again signing the processed apps and installing on mobile devices

It is very difficult to do it every time. I want to know how to develop a wear app in debug mode rather than release mode.

I mean how to run the rendered app directly from eclipse to run the app-app with any signing routine every time.

I found this on the developer site. http://developer.android.com/training/wearables/apps/packaging.html

+3


source to share


2 answers


You don't need to sign your project, all you do is go to your avd manager and open your emulator to play android or connect your android device to your computer (make sure you have the correct drivers for the device I am not sure because I'm usually an emulator). Then, when this is up and running, fire the main activity and eclipse will give you the option on which the device launches your activity. Choose wear for Android and soon your activity will run on your device / emulator.



This website has a lot of helpful information on these types of questions http://developer.android.com/training/building-wearables.html

+1


source


You can debug and send the assembly by observing by connecting it with a cable or via bluetooth. More details here: http://developer.android.com/training/wearables/apps/bt-debugging.html



The wearable basically works like your mobile. Enable adb debugging and then you can deploy and run your application.

+1


source







All Articles