How to create a custom animated drawing correctly?

Background

I've searched a lot of places to learn how to animate without and without presentation animation using inline drawings.

The reason is that I will need to prepare a customized animation within the drawable and I may have different requirements for it later.

I am currently making a basic animated drawing that simply rotates a given bitmap within it.

I have set it to imageView, but I want to be able to use it for any view, even customized views that have overridden the onDraw function.

Problem

I can't seem to figure out how to show the pushed without clipping, regardless of the size of the view. This is what I see:

enter image description here

Code

Here's the code:

private class CircularAnimatedDrawable extends Drawable implements Animatable {
    private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator();
    private static final int ANGLE_ANIMATOR_DURATION = 2000;
    private final RectF fBounds = new RectF();
    private float angle = 0;
    private ObjectAnimator mObjectAnimatorAngle;
    private final Paint mPaint;
    private boolean mRunning;
    private final Bitmap mBitmap;

    public CircularAnimatedDrawable(final Bitmap bitmap) {
        this.mBitmap = bitmap;
        mPaint = new Paint();
        setupAnimations();
    }

    public float getAngle() {
        return this.angle;
    }

    public void setAngle(final float angle) {
        this.angle = angle;
        invalidateSelf();
    }

    @Override
    public Callback getCallback() {
        return mCallback;
    }

    @Override
    public void draw(final Canvas canvas) {
        canvas.save();
        canvas.rotate(angle);
        canvas.drawBitmap(mBitmap, 0, 0, mPaint);
        canvas.restore();
    }

    @Override
    public void setAlpha(final int alpha) {
        mPaint.setAlpha(alpha);
    }

    @Override
    public void setColorFilter(final ColorFilter cf) {
        mPaint.setColorFilter(cf);
    }

    @Override
    public int getOpacity() {
        return PixelFormat.TRANSPARENT;
    }

    @Override
    protected void onBoundsChange(final Rect bounds) {
        super.onBoundsChange(bounds);
        fBounds.left = bounds.left;
        fBounds.right = bounds.right;
        fBounds.top = bounds.top;
        fBounds.bottom = bounds.bottom;
    }

    private void setupAnimations() {
        mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, "angle", 360f);
        mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR);
        mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION);
        mObjectAnimatorAngle.setRepeatMode(ValueAnimator.RESTART);
        mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE);
    }

    @Override
    public void start() {
        if (isRunning())
            return;
        mRunning = true;
        mObjectAnimatorAngle.start();
        invalidateSelf();
    }

    @Override
    public void stop() {
        if (!isRunning())
            return;
        mRunning = false;
        mObjectAnimatorAngle.cancel();
        invalidateSelf();
    }

    @Override
    public boolean isRunning() {
        return mRunning;
    }

}

      

and use:

    final ImageView imageView = (ImageView) findViewById(R.id.imageView);
    final Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.spinner_76_inner_holo);

    final CircularAnimatedDrawable circularAnimatedDrawable = new CircularAnimatedDrawable(bitmap);
    circularAnimatedDrawable.setCallback(imageView);
    circularAnimatedDrawable.start();
    imageView.setImageDrawable(circularAnimatedDrawable);

      

Question

How can I set it to make the drawable fit the view?

Should I use the bitmap size? fBounds? both? Or maybe something else?

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2 answers


try this modified version of your Drawable:

class CircularAnimatedDrawable extends Drawable implements Animatable, TimeAnimator.TimeListener {
    private static final float TURNS_PER_SECOND = 0.5f;
    private Bitmap mBitmap;
    private boolean mRunning;
    private TimeAnimator mTimeAnimator = new TimeAnimator();
    private Paint mPaint = new Paint();
    private Matrix mMatrix = new Matrix();

    public CircularAnimatedDrawable(final Bitmap bitmap) {
        mBitmap = bitmap;
        mTimeAnimator.setTimeListener(this);
    }
    @Override
    public void draw(final Canvas canvas) {
        canvas.drawBitmap(mBitmap, mMatrix, mPaint);
    }
    @Override
    protected void onBoundsChange(Rect bounds) {
        Log.d(TAG, "onBoundsChange " + bounds);
        mMatrix.setRectToRect(new RectF(0, 0, mBitmap.getWidth(), mBitmap.getHeight()),
                new RectF(bounds),
                Matrix.ScaleToFit.CENTER);
    }
    @Override
    public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {
        Rect b = getBounds();
        mMatrix.postRotate(360 * TURNS_PER_SECOND * deltaTime / 1000, b.centerX(), b.centerY());
        invalidateSelf();
    }
    @Override
    public void setAlpha(final int alpha) {
        mPaint.setAlpha(alpha);
    }
    @Override
    public void setColorFilter(final ColorFilter cf) {
        mPaint.setColorFilter(cf);
    }
    @Override
    public int getOpacity() {
        return PixelFormat.TRANSPARENT;
    }
    @Override
    public void start() {
        if (isRunning())
            return;
        mRunning = true;
        mTimeAnimator.start();
        invalidateSelf();
    }
    @Override
    public void stop() {
        if (!isRunning())
            return;
        mRunning = false;
        mTimeAnimator.cancel();
        invalidateSelf();
    }
    @Override
    public boolean isRunning() {
        return mRunning;
    }
}

      



EDIT: version without Animator stuff (uses [un] scheduleSelf), NOTE uses the View Drawable.Callback mechanism, so it usually cannot be triggered directly from onCreate where the View has not yet been attached Handler

class CircularAnimatedDrawable extends Drawable implements Animatable, Runnable {
    private static final float TURNS_PER_SECOND = 0.5f;
    private static final long DELAY = 50;
    private Bitmap mBitmap;
    private long mLastTime;
    private boolean mRunning;
    private Paint mPaint = new Paint();
    private Matrix mMatrix = new Matrix();

    public CircularAnimatedDrawable(final Bitmap bitmap) {
        mBitmap = bitmap;
    }
    @Override
    public void draw(final Canvas canvas) {
        canvas.drawBitmap(mBitmap, mMatrix, mPaint);
    }
    @Override
    protected void onBoundsChange(Rect bounds) {
        Log.d(TAG, "onBoundsChange " + bounds);
        mMatrix.setRectToRect(new RectF(0, 0, mBitmap.getWidth(), mBitmap.getHeight()),
                new RectF(bounds),
                Matrix.ScaleToFit.CENTER);
    }
    @Override
    public void setAlpha(final int alpha) {
        mPaint.setAlpha(alpha);
    }
    @Override
    public void setColorFilter(final ColorFilter cf) {
        mPaint.setColorFilter(cf);
    }
    @Override
    public int getOpacity() {
        return PixelFormat.TRANSPARENT;
    }
    @Override
    public void start() {
        if (isRunning())
            return;
        mRunning = true;
        mLastTime = SystemClock.uptimeMillis();
        scheduleSelf(this, 0);
        invalidateSelf();
    }
    @Override
    public void stop() {
        if (!isRunning())
            return;
        mRunning = false;
        unscheduleSelf(this);
        invalidateSelf();
    }
    @Override
    public boolean isRunning() {
        return mRunning;
    }
    @Override
    public void run() {
        long now = SystemClock.uptimeMillis();
        Rect b = getBounds();
        long deltaTime = now - mLastTime;
        mLastTime = now;
        mMatrix.postRotate(360 * TURNS_PER_SECOND * deltaTime / 1000, b.centerX(), b.centerY());
        scheduleSelf(this, now + DELAY);
        invalidateSelf();
    }
}

      

+1


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ok, fix:

    @Override
    public void draw(final Canvas canvas) {
        canvas.save();
        canvas.rotate(angle, fBounds.width() / 2 + fBounds.left, fBounds.height() / 2 + fBounds.top);
        canvas.translate(fBounds.left, fBounds.top);
        canvas.drawBitmap(mBitmap, null, new Rect(0, 0, (int) fBounds.width(), (int) fBounds.height()), mPaint);
        canvas.restore();
    }

    @Override
    public int getIntrinsicHeight() {
        return mBitmap.getHeight();
    }

    @Override
    public int getIntrinsicWidth() {
        return mBitmap.getWidth();
    }

      

It works great. Hopefully this will be enough for future changes.



EDIT: Here's the optimization above, including all changes:

class CircularAnimatedDrawable extends Drawable implements Animatable {
    private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator();
    private static final int ANGLE_ANIMATOR_DURATION = 2000;
    private float angle = 0;
    private ObjectAnimator mObjectAnimatorAngle;
    private final Paint mPaint;
    private boolean mRunning;
    private final Bitmap mBitmap;
    private final Matrix mMatrix = new Matrix();

    public CircularAnimatedDrawable(final Bitmap bitmap) {
        this.mBitmap = bitmap;
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        setupAnimations();
    }

    @SuppressWarnings("unused")
    public float getAngle() {
        return this.angle;
    }

    @SuppressWarnings("unused")
    public void setAngle(final float angle) {
        this.angle = angle;
        invalidateSelf();
    }

    @Override
    public void draw(final Canvas canvas) {
        final Rect b = getBounds();
        canvas.save();
        canvas.rotate(angle, b.centerX(), b.centerY());
        canvas.drawBitmap(mBitmap, mMatrix, mPaint);
        canvas.restore();
    }

    @Override
    public void setAlpha(final int alpha) {
        mPaint.setAlpha(alpha);
    }

    @Override
    public void setColorFilter(final ColorFilter cf) {
        mPaint.setColorFilter(cf);
    }

    @Override
    public int getOpacity() {
        return PixelFormat.TRANSPARENT;
    }

    @Override
    protected void onBoundsChange(final Rect bounds) {
        super.onBoundsChange(bounds);
        mMatrix.setRectToRect(new RectF(0, 0, mBitmap.getWidth(), mBitmap.getHeight()), new RectF(bounds),
                Matrix.ScaleToFit.CENTER);
    }

    @Override
    public int getIntrinsicHeight() {
        return mBitmap.getHeight();
    }

    @Override
    public int getIntrinsicWidth() {
        return mBitmap.getWidth();
    }

    private void setupAnimations() {
        mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, "angle", 360f);
        mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR);
        mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION);
        mObjectAnimatorAngle.setRepeatMode(ValueAnimator.RESTART);
        mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE);
    }

    @Override
    public void start() {
        if (isRunning())
            return;
        mRunning = true;
        mObjectAnimatorAngle.start();
        invalidateSelf();
    }

    @Override
    public void stop() {
        if (!isRunning())
            return;
        mRunning = false;
        mObjectAnimatorAngle.cancel();
        invalidateSelf();
    }

    @Override
    public boolean isRunning() {
        return mRunning;
    }

}

      

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