Tween JS Basics on Three JS Cubes

I am new to Tween JS and am trying to do a simple animation moving to the right using Tween.

Below is my code in init function (I am using three JS):

var geometry = new THREE.CylinderGeometry( 200,200, 200, 4, 0 );
    var material =  new THREE.MeshPhongMaterial( { ambient: 0xf0f0f0, color: 0x006699, specular: 0x006699, shininess: 60, shading: THREE.FlatShading } );
    var mesh = new THREE.Mesh( geometry, material );
    mesh.position.x = 0;
    mesh.position.y = 0;
    mesh.position.z = 0;
    mesh.updateMatrix();
    mesh.matrixAutoUpdate = false;
    scene.add( mesh );

     var tween = new TWEEN.Tween( { x: 0, y: 0 } )
     .to( { x: 400 }, 2000 )
     .easing( TWEEN.Easing.Elastic.InOut )
     .onUpdate( function () {

      mesh.position.x =  Math.round( this.x );
       } ).start();

      

And my animation function:

requestAnimationFrame(animate);        
renderer.render(scene, camera);
TWEEN.update();
update();

      

The cube is there, but the twin does not work. Am I missing something?

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1 answer


The following is what I did with my scene.

  • Create a separate render () function

  • Place the TWEEN code in a function that you can call. You want to remove all TWEENs at the start of this function. I'm not really sure why, but I learned about this from the tutorial code.

  • In the TWEEN function, call the render function on update.

  • Call TWEEN.update on your animation through the animation loop without stopping. Note: render () will be called every time you update TWEEN.

Below is the skeleton code. Check if this might apply to your program:



//TWEEN function
function moveObject( ) {
    TWEEN.removeAll();
    new TWEEN.Tween( { x: 0, y: 0 } )
    .to( { x: 400 }, 2000 )
    .easing( TWEEN.Easing.Elastic.InOut )
    .onUpdate( render )
    .start();   
};
//NON-STOP animation loop
function animation(){
    requestAnimationFrame(animate);  
    TWEEN.update();
}
//Render function
function render(){
    renderer.render(scene, camera);
}

      

Hope it helps.

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