HTML version of LibGDX game doesn't show any entries
I am having a problem showing the html version of my program. I am using LibGDX 1.3.1 and it is working in Java, it works great.
I downloaded the game here:
http://www.darkflame.co.uk/MeshExplorer/index.html
The libgdx loading bar appears and ends - and in the Chromes nettag, I can see the assets loading. However, nothing looks different than a rectangle of the expected game size.
The most confusing thing for me, although I don't see any glitches or logs from my code. That is, after loading SoundManager 2 (OK), nothing happens "
Considering the first lines of my main main class:
   game=this;
   font = new BitmapFont();
   batch = new SpriteBatch();
   Gdx.app.log(logstag, "loading..");
      
        
        
        
      
    I was expecting at least to see "loading .."
I even added some gwt logs to html launcher
 public class HtmlLauncher extends GwtApplication {
   static Logger Log = Logger.getLogger("HtmlLauncher");
    @Override
    public GwtApplicationConfiguration getConfig () {
       Log.info("GwtApplicationConfiguration");
      System.out.print("GwtApplicationConfiguration");
            return new GwtApplicationConfiguration(640, 480);
    }
    @Override
    public ApplicationListener getApplicationListener () {
          Log.info("test, returning class ME() ");
          System.out.print("test, returning class ME() ");
            return new ME();
    }
}
      
        
        
        
      
    again nothing.
I am losing the ability to disorganize this problem further. It just seems like libgdx isn't even trying to run my code.
The default logging level in the html target is LOG_ERROR
      
        
        
        
      
    . You will not see any messages Gdx.app.log
      
        
        
        
      
    if you have not set the logging level to LOG_INFO
      
        
        
        
      
    .
Calling Gdx.app.setLogLevel(LOG_INFO)
      
        
        
        
      
    in your methods getConfig
      
        
        
        
      
    or getApplicationListener
      
        
        
        
      
    should do the trick.