A memory address is returned instead of the returned class name

I try to get the two teams to play each other. I call this when I say team1.play (team2); when I generate a number less than 0.5, team2 should win, and if it is more than 0.5, then team 1 should win. when team 1 wins it displays correctly as knicks, but when team 2 wins it displays the memory address. how can I get it to correctly say that the networks are winning and not the team @ 78987neu73

public class teams{
    public static void main(String [] argv){
        team team1 = new team("knicks");
        team team2 = new team("nets");
        team1.lose();
        team2.win();
        team2.lose();
        team2.printrecord();
        team1.play(team2);
    }//main
}//teams

class team{
    int wins; 
    int losses;
    String name;

    public team(String n){
        name = n;
        wins = losses = 0;
    }//constructor

    public void lose(){
        losses++;
    }//losses

    public void win(){
        wins++;
    }//wins

    public void printrecord(){
        System.out.println("W-L: " +wins+"-"+losses);
    }

    public void play(team j){
        if((Math.random())<0.5){
            System.out.println("The "+j+" Have Won!");
        }//if
        else 
            System.out.println("The "+name+" Have Won!");
    }

}

      

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6 answers


You need the following two modifications in the class team



public String getName() {
    return name;
}

public void play(team j){
    if((Math.random())<0.5){
        System.out.println("The "+j.getName()+" Have Won!");
    }//if
    else 
        System.out.println("The "+name+" Have Won!");
}

      

+5


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You put j

directly. Try using the following code



public void play(team j){
        if((Math.random())<0.5){
            System.out.println("The "+j.name+" Have Won!");
        }//if
        else 
            System.out.println("The "+this.name+" Have Won!");
    }

      

+4


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public void play(team j){
    if((Math.random())<0.5){
        System.out.println("The "+j+" Have Won!");
    }//if
    else 
        System.out.println("The "+name+" Have Won!");
}

      

here, "j" is an object, not a string. use j.name instead of j.

+3


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There are many ways to solve your problem, the simplest would be to get the command name j

like this:

if((Math.random())<0.5){
    System.out.println("The "+j.name+" Have Won!"); //You should use the name of the j team
}
else {
    System.out.println("The "+name+" Have Won!");
}

      

Another option is to override the method toString()

in your class team

.

public String toString() {
    return name;
}

      

If you want to be more advanced and follow industry standards, then let's build the class correctly team

:

class Team { //class names are PascalCase

    private int wins; //encapsulate fields
    private int losses;
    private String name;

    //constructor
    public Team(String n) {
        name = n;
        wins = losses = 0;
    }

    //getter and setter methods
    public int getWins() {
        return wins;
    }

    public void setWins(int wins) {
        this.wins = wins;
    }

    public int getLosses() {
        return losses;
    }

    public void setLosses(int losses) {
        this.losses = losses;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }    

    public void lose() {
        setLosses(getLosses() + 1);
    }

    public void win() {
        setWins(getWins() + 1);
    }

    public void printrecord() {
        System.out.println("W-L: " + getWins() + "-" + getLosses());
    }

    public void play(Team otherTeam) { //more descriptive name
        if ((Math.random()) < 0.5) {
            System.out.println("The " + otherTeam.getName() + " Have Won!");
        }
        else {
            System.out.println("The " + this.getName() + " Have Won!");
        }
    }
}

      

+3


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Override toString()

in team

, here's an example

@Override
public String toString(){
    return String.format("%s W-L: %d-%d",name, wins, losses);
}

      

this way yours play(team j)

can print team j

. In addition, the Java naming convention has classes that start with a capital letter. team

should be team

.

+3


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all you have to do is override the toString functionality in your command class to return the name ...

just add this code to your command class.

@Override
public String toString() {
    return name;
}

      

+1


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