Integrating ios Unity 3d into ios source code

I have native iOS code that is generated in Xcode 5.1. Also I have one sample 3d ios project code. I want to merge or integrate 3d ios code into my native ios code. How can I do this Thanks in advance ...

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Check it:

http://docs.unity3d.com/Manual/PluginsForIOS.html

In short: Start over with a simple class, say FooPlugin.cs in Unity3D

, that does the following:

[DllImport ("__Internal")]
private static extern float _FooPluginFunction();

      



which has a public method:

public static void FooPluginFunction()
{
    _FooPluginFunction(); // call the native extension
}

      

Then create an XCode project and add FooPlugin.m that implements this method:

void FooPluginFunction() {
   // this is where native world is met
}

      

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Please take a look at this link which describes Integrating Unity 3D inside a native iOS app



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