Integrating ios Unity 3d into ios source code
I have native iOS code that is generated in Xcode 5.1. Also I have one sample 3d ios project code. I want to merge or integrate 3d ios code into my native ios code. How can I do this Thanks in advance ...
+3
Sagar Jadhav
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2 answers
Check it:
http://docs.unity3d.com/Manual/PluginsForIOS.html
In short: Start over with a simple class, say FooPlugin.cs in Unity3D
, that does the following:
[DllImport ("__Internal")]
private static extern float _FooPluginFunction();
which has a public method:
public static void FooPluginFunction()
{
_FooPluginFunction(); // call the native extension
}
Then create an XCode project and add FooPlugin.m that implements this method:
void FooPluginFunction() {
// this is where native world is met
}
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Injectios
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Please take a look at this link which describes Integrating Unity 3D inside a native iOS app
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iOSAppDev
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