Getting a line to move along a tangent line of a circle in machining

I have a point following the path of the circle, and at a certain time I want this point to "break" and go along the tangent line. How can I find this? I was told that the derivative

x = -sin (time)

and

y = -sin (time)

(not sure if I understand part of the time what I was told) but I don't see how it is enough to make sense to travel this line. Any tips? This is what I currently have.

/*
Rotor draws circle for random period of time, then moves
in a straight direction for a random period of time, beginning a 
new circle
*/

Rotor r;
float timer = 0;
boolean freeze = false;

void setup() {
  size(1000, 600);
  smooth();
  noFill();
  frameRate(60);
  background(255);

  timeLimit();
  r = new Rotor(100, 100, random(40, 100));
}

void draw() {
  timer = timer + frameRate/1000;

  if(timer > timeLimit()) {
    timer = 0;
    timeLimit();

    if(freeze == true) { 
      freeze = false;
    } else {
      freeze = true;
    }
  }

  if(!freeze) {
    r.drawRotor(); 
  } else {
    r.holdSteady();
  }
}

float timeLimit() {
  float timeLimit = random(100); 
  return timeLimit;
}

      

Rotor class:

class Rotor {

  color c;
  int thickness;
  float xPoint;
  float yPoint;
  float nXPoint;
  float nYPoint;
  float radius;
  float angle = 0;
  float centerX;
  float centerY;
  float pointSpeed = frameRate/100;

  Rotor(float cX, float cY, float rad) {
    c = color(0);
    thickness = 1;

    stroke(c);
    strokeWeight(thickness);

    centerX = cX;
    centerY = cY;
    radius = rad;
  } 

  void drawRotor() {
    angle = angle + pointSpeed;
    xPoint = centerX + cos(angle) * radius;
    yPoint = centerY + sin(angle) * radius;
    ellipse(xPoint, yPoint, thickness, thickness);
    strokeWeight(2);
    ellipse(centerX, centerY, 5, 5);
  }

  void holdSteady() {
    xPoint = -sin(angle);//need tangent of circle
    yPoint = -cos(angle);
    ellipse(xPoint, yPoint, 4, 4);
    //then set new center x and y
  }

  void drawNewRotor(float cX, float cy, float rad) {

  }

}

      

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1 answer


you can use tan()



int f =100;
size(300,300);
stroke(0);
translate(width/2, height/2);
for(int i = 0; i< 360; i++){
    point(cos(radians(i))*f,sin(radians(i))*f);
    point(f,tan(radians(i))*f);
    point(tan(radians(i))*f,f);
    }

      

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