Does it matter in what order the RegisterType is called in the Unity injection container in C #?
Let's assume we have several classes:
public class WorkerLevel1 : IWorkerLevel1
{
public WorkerLevel1(IDependency1 dep1, IWorkerLevel2 workerLevel2)
{
...
}
}
public class WorkerLevel2 : IWorkerLevel2
{
public WorkerLevel2(IDependency2 dep2)
{
...
}
}
When we register, does it matter in what order we call the RegisterType method? (lines 1-4 below)
container.RegisterType<IDependency1,Dependency1>();
container.RegisterType<IDependency2, Dependency2>();
container.RegisterType<IWorkerLevel2, WorkerLevel2>();
container.RegisterType<IWorkerLevel1, WorkerLevel1>();
+3
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