Java.awt.Robot inside games?

I am trying to simulate a key press using the code below. When I open notepad it works great, but when I open the game I want to use it in it does nothing. So keystrokes don't work. I tried to simulate mouse movement and clicks, these actions actually work. Does anyone know how to fix this problem?

I found this question, How can I use java.awt.Robot inside games? but I can't add a comment or anything.

package MyProject;

import java.awt.AWTException;
import java.awt.Robot;
import java.awt.event.KeyEvent;

public class KeyStroke {

    public static void main(String[] args) throws AWTException {

        Robot robot = new Robot();

        robot.delay(3000);

        robot.keyPress(KeyEvent.VK_Q);
        robot.keyPress(KeyEvent.VK_W);
        robot.keyPress(KeyEvent.VK_E);
        robot.keyPress(KeyEvent.VK_R);
        robot.keyPress(KeyEvent.VK_T);
        robot.keyPress(KeyEvent.VK_Y);

    }

}

      

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2 answers


You probably want to press and release keys to simulate a key press, i.e. your current code will hold Q, W, E, R, T, and Y until the release starts. Alternatively, you can hold them for a small amount of time, because that caused some problems for me when I did something like this.

Code



package MyProject;

import java.awt.AWTException;
import java.awt.Robot;
import java.awt.event.KeyEvent;

public class KeyStroke {
    private static Robot robot;

    public static void main(String[] args) throws AWTException {
        robot = new Robot();
        robot.delay(3000);
        keystroke(KeyEvent.VK_Q);
        keystroke(KeyEvent.VK_W);
        keystroke(KeyEvent.VK_E);
        keystroke(KeyEvent.VK_R);
        keystroke(KeyEvent.VK_T);
        keystroke(KeyEvent.VK_Y);
    }

    private static void keystroke(int key) {
        robot.keyPress(key);
        robot.delay(100); // hold for a tenth of a second, adjustable
        robot.keyRelease(key);
    }
}

      

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As opposed to above - where you add your key listener

public class BetaTest {

    public static void main (String[] args){
        new BetaTest().startUp();
    }


    private void startUp() {
        final JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        frame.pack();
        frame.setVisible(true);

        final KeyAdapter ka = new KeyAdapter() {

            @Override
            public void keyPressed(KeyEvent e) {
                super.keyPressed(e);
                System.out.println("key pressed");
            }

        };

        frame.addKeyListener(ka);

        Runnable r = new Runnable() {

            @Override
            public void run() {
                try {
                    Thread.sleep(1000);
                    KeyEvent ke = new KeyEvent(frame, KeyEvent.KEY_PRESSED, System.currentTimeMillis(), 0, KeyEvent.VK_A, 'a');
                    ka.keyPressed(ke);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        };
        Thread t = new Thread(r);
        t.setDaemon(true);
        t.start();

    }

      

}



and the output is suprise

key pressed

      

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