Allocating RenderScript for OpenGL ES 2.0 Vertex Buffer
In RenderScript, I create a fixed length vertex array that I draw with OpenGL ES 2.0.
I am currently copying the output selection to a float array by converting that array to a byte buffer and sending that byte buffer to OpenGL. Is there a more efficient way to do this? For example, by creating a byte buffer from a RenderScript distribution directly?
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