Replace the world map image with Google Earth using the example of Kinect
I need a basic guide to controlling Google Earth with Kinect Hand gestures instead of using mouse / keyboard navigation.
I ran the Kinect Developer sample toolkit and there is one named interactive gallery in C # that lets you pan the world map (it's a static image). Here is a link to documentation, Kinect interactive gallery
I definitely want to create the same thing, but let me move, scale and rotate the globe using hand gestures instead of a simple map image.
I am currently running Google Earth in a WPF application using the google earth plugin and using it through a web browser component. here is the code,
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(MainWindow_Loaded);
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
string PLUGIN_URL = @"http://earth-api-samples.googlecode.com/svn/trunk/demos/desktop-embedded/pluginhost.html";
Uri url = new Uri(PLUGIN_URL);
this.browser.Navigate(url);
// this.browser.ObjectForScripting = this;
}
}
I also tried to control it by controlling the mouse cursor with Kinect, but it doesn't provide a good user experience.
I would like to add a capture gesture for panning the globe. I have looked at the kinect samples code, the documentation is not very good and I have no idea where the capture gesture is handled and the corresponding event is fired.
Here is the WorldMap.xaml code that displays the world map image:
`<PannableContentModel xmlns="clr-namespace:Microsoft.Samples.Kinect.InteractionGallery.Models;assembly=InteractionGallery-WPF" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<PannableContentModel.ImageUri>
<x:Uri>pack://application:,,,/Content/PannableContentScreen/PannableMapImage.jpg</x:Uri>
</PannableContentModel.ImageUri>
`Instead, I would like to display the Google globe.
Any help would be appreciated!
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