IOs directly play original audio from UDP stream (NSData)
I write data to the Server and send it immediately to the client. The client receives UDP packets like this:
(void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:**(NSData *)data** fromAddress:(NSData *)address withFilterContext:(id)filterContext
{
if (!isRunning) return;
if (data)
{
}
else
{
}
}
Now the original data is in the data variable. I want to play it immediately. I am really sitting on this issue for like 2 days ... I just want something light like Audio Track in Java. I read a lot about sound queuing etc but still don't get it. Can you give me a hint, but in code form please. I think I have checked every site -.- look at every example but don't understand them. The callback functions are triggered after the buffer is full (in many examples), but I don't see how I can fill them with my NSData.
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I am interested to hear the answers to this question. My solution was to create a custom audioserver in iOS using OpenAL, which out of the box just handles audio buffers - basically one stream handler consuming the audio stream sent from the server - another stream to run your own OpenAL server which I am setting out here:
#import <OpenAL/al.h>
#import <OpenAL/alc.h>
#import <AudioToolbox/ExtendedAudioFile.h>
-(void) init_openal {
openal_device = alcOpenDevice(NULL);
if (openal_device != NULL) {
// create context
openal_context = alcCreateContext(openal_device, 0);
if (openal_context != NULL) {
// activate this new context
alcMakeContextCurrent(openal_context);
} else {
NSLog(@"STR_OPENAL ERROR - failed to create context");
return;
}
} else {
NSLog(@"STR_OPENAL ERROR - failed to get audio device");
return;
}
alGenBuffers(MAX_OPENAL_QUEUE_BUFFERS, available_AL_buffer_array); // allocate the buffer array to given number of buffers
alGenSources(1, & streaming_source);
printf("STR_OPENAL streaming_source starts with %u\n", streaming_source);
printf("STR_OPENAL initialization of available_AL_buffer_array_curr_index to 0\n");
available_AL_buffer_array_curr_index = 0;
self.previous_local_lpcm_buffer = 0;
[self get_next_buffer];
} // init_openal
// calling init and retrieving buffers logic left out goes here
-(void) inner_run {
ALenum al_error;
// UN queue used buffers
ALint buffers_processed = 0;
alGetSourcei(streaming_source, AL_BUFFERS_PROCESSED, & buffers_processed); // get source parameter num used buffs
while (buffers_processed > 0) { // we have a consumed buffer so we need to replenish
NSLog(@"STR_OPENAL inner_run seeing consumed buffer");
ALuint unqueued_buffer;
alSourceUnqueueBuffers(streaming_source, 1, & unqueued_buffer);
// about to decrement available_AL_buffer_array_curr_index
available_AL_buffer_array_curr_index--;
printf("STR_OPENAL to NEW %d with unqueued_buffer %d\n",
available_AL_buffer_array_curr_index,
unqueued_buffer);
available_AL_buffer_array[available_AL_buffer_array_curr_index] = unqueued_buffer;
buffers_processed--;
}
// queue UP fresh buffers
if (available_AL_buffer_array_curr_index >= MAX_OPENAL_QUEUE_BUFFERS) {
printf("STR_OPENAL about to sleep since internal OpenAL queue is full\n");
[NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow: SLEEP_ON_OPENAL_QUEUE_FULL]];
} else {
NSLog(@"STR_OPENAL YYYYYYYYY available_AL_buffer_array_curr_index %d MAX_OPENAL_QUEUE_BUFFERS %d",
available_AL_buffer_array_curr_index,
MAX_OPENAL_QUEUE_BUFFERS
);
ALuint curr_audio_buffer = available_AL_buffer_array[available_AL_buffer_array_curr_index];
ALsizei size_buff;
ALenum data_format;
ALsizei sample_rate;
size_buff = MAX_SIZE_CIRCULAR_BUFFER; // works nicely with 1016064
sample_rate = lpcm_output_sampling_frequency;
data_format = AL_FORMAT_STEREO16; // AL_FORMAT_STEREO16 == 4355 ( 0x1103 ) --- AL_FORMAT_MONO16
printf("STR_OPENAL curr_audio_buffer is %u data_format %u size_buff %u\n",
curr_audio_buffer,
data_format,
size_buff
);
// write_output_file([TS_ONLY_delete_this_var_temp_aif_fullpath
// cStringUsingEncoding:NSUTF8StringEncoding], curr_lpcm_buffer,
// curr_lpcm_buffer_sizeof);
if (self.local_lpcm_buffer == self.previous_local_lpcm_buffer) {
printf("STR_OPENAL NOTICE - need to throttle up openal sleep duration seeing same value for local_lpcm_buffer %d - so will skip loading into alBufferData\n",
(int) self.local_lpcm_buffer);
} else {
NSLog(@"STR_OPENAL about to call alBufferData curr_audio_buffer %d local_lpcm_buffer address %d local_aac_index %d",
curr_audio_buffer,
(int) self.local_lpcm_buffer,
self.local_aac_index);
// copy audio data into curr_buffer
alBufferData(curr_audio_buffer, data_format, self.local_lpcm_buffer, size_buff, sample_rate); // curr_audio_buffer is an INT index determining which buffer to use
self.previous_local_lpcm_buffer = self.local_lpcm_buffer;
alSourceQueueBuffers(streaming_source, 1, & curr_audio_buffer);
printf("STR_OPENAL about to increment available_AL_buffer_array_curr_index from OLD %d",
available_AL_buffer_array_curr_index);
available_AL_buffer_array_curr_index++;
printf("STR_OPENAL available_AL_buffer_array_curr_index to NEW %d\n", available_AL_buffer_array_curr_index);
}
al_error = alGetError();
if(AL_NO_ERROR != al_error)
{
NSLog(@"STR_OPENAL ERROR - alSourceQueueBuffers error: %s", alGetString(al_error));
return;
}
ALenum current_playing_state;
alGetSourcei(streaming_source, AL_SOURCE_STATE, & current_playing_state); // get source parameter STATE
al_error = alGetError();
if(AL_NO_ERROR != al_error)
{
NSLog(@"STR_OPENAL ERROR - alGetSourcei error: %s", alGetString(al_error));
return;
}
if (AL_PLAYING != current_playing_state) {
ALint buffers_queued = 0;
alGetSourcei(streaming_source, AL_BUFFERS_QUEUED, & buffers_queued); // get source parameter num queued buffs
NSLog(@"STR_OPENAL NOTICE - play is NOT AL_PLAYING: %x, buffers_queued: %d", current_playing_state, buffers_queued);
if (buffers_queued > 0 && NO == self.streaming_paused) {
// restart play
NSLog(@"STR_OPENAL about to restart play");
alSourcePlay(streaming_source);
al_error = alGetError();
if (AL_NO_ERROR != al_error) {
NSLog(@"STR_OPENAL ERROR - alSourcePlay error: %s", alGetString(al_error));
}
}
}
if (self.last_aac_index == self.local_aac_index && available_AL_buffer_array_curr_index == 0) {
NSLog(@"STR_OPENAL reached end of event tell parent");
[self send_running_condition_message_to_parent: rendered_last_buffer];
flag_continue_running = false; // terminate since all rendering work is done
} else {
[self get_next_buffer];
}
}
} // inner_run
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I think there is no out-of-the-box iOS solution for this. Dive into the CoreAudio framework. Or find ready-made libraries StreamingKit Library
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