Three.js WebGLRenderered videos not playing on Android phones

The video texture example below doesn't seem to work on a nexus android phone, although all other non-video examples work, including the youtube example on three .js.

Does anyone else have this problem? I am trying to make a video using THREE.WebGLRenderer so I end up using a stereo effect with it in order to use it with a VR kit (like Google Cardboard). So far only CSS3DRenderer / Canvas works on the phone. But I can't use these renderers because the stereo effect doesn't work with these renderers (e.g. effect = new THREE.StereoEffect (renderer);)

http://mrdoob.github.io/three.js/examples/webgl_materials_video.html

Please let me know if there is one to get the render video with stereo effect.

UPDATE --------------- CODE ON HAND (Adapted from http://stemkoski.github.io/Three.js/Video.html )

            <!doctype html>
            <html lang="en">
            <head>
                <title>Video Texture (Three.js)</title>
                <meta charset="utf-8">
                <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
                <!-- <link rel=stylesheet href="css/base.css"/> -->
            </head>
            <body>

            <script src="js/three.min.js"></script>
            <script src="js/controls/OrbitControls.js"></script>
            <script src="js/effects/StereoEffect.js"></script>

            <div id="ThreeJS"></div>
            <script>
            var container, scene, camera, renderer, controls, stats, effect, element;
            var video, videoImage, videoImageContext, videoTexture;

            init();
            animate();

            // FUNCTIONS        
            function init() 
            {
                // SCENE
                scene = new THREE.Scene();
                // CAMERA
                var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
                var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
                camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
                scene.add(camera);
                camera.position.set(0,150,400);
                camera.lookAt(scene.position);  
                renderer = new THREE.WebGLRenderer( {antialias:true} );

                //effect = new THREE.StereoEffect(renderer);
                renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
                element= renderer.domElement;
                //effect.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
                container = document.getElementById( 'ThreeJS' );
                container.appendChild( element );
                // CONTROLS
                controls = new THREE.OrbitControls( camera, element );
                element.addEventListener('click', fullscreen, false);


                // LIGHT
                var light = new THREE.PointLight(0xffffff);
                light.position.set(0,250,0);
                scene.add(light);


                ///////////
                // VIDEO //
                ///////////

                // create the video element
                video = document.createElement( 'video' );
                //video.id = 'video';
                video.type = ' video/mp4; codecs="theora, vorbis" ';
                video.src = "video/sintel.ogv";
                video.load(); // must call after setting/changing source
                video.play();

                videoImage = document.createElement( 'canvas' );
                videoImage.width = 320;
                videoImage.height = 240;

                videoImageContext = videoImage.getContext( '2d' );
                // background color if no video present
                videoImageContext.fillStyle = '#000000';
                videoImageContext.fillRect( 0, 0, videoImage.width, videoImage.height );

                videoTexture = new THREE.Texture( videoImage );
                videoTexture.minFilter = THREE.LinearFilter;
                videoTexture.magFilter = THREE.LinearFilter;

                var movieMaterial = new THREE.MeshBasicMaterial( { map: videoTexture, overdraw: true, side:THREE.DoubleSide } );
                // the geometry on which the movie will be displayed;
                //      movie image will be scaled to fit these dimensions.
                var movieGeometry = new THREE.PlaneGeometry( 240, 100, 4, 4 );
                var movieScreen = new THREE.Mesh( movieGeometry, movieMaterial );
                movieScreen.position.set(0,50,00);
                scene.add(movieScreen);

                camera.position.set(0,150,300);
                camera.lookAt(movieScreen.position);

                window.addEventListener('resize', resize, false);
                  setTimeout(resize, 1);


            }

                function update() {
                  resize();

                  camera.updateProjectionMatrix();

                  controls.update();
                }

            function animate() 
            {
                requestAnimationFrame( animate );
                render();       
                //update();
            }

            function fullscreen() {

                video.play();
                console.log(video);
                  if (container.requestFullscreen) {
                    container.requestFullscreen();
                  } else if (container.msRequestFullscreen) {
                    container.msRequestFullscreen();
                  } else if (container.mozRequestFullScreen) {
                    container.mozRequestFullScreen();
                  } else if (container.webkitRequestFullscreen) {
                    container.webkitRequestFullscreen();
                  }
                }

                    function resize() {
                  var width = container.offsetWidth;
                  var height = container.offsetHeight;

                  //console.log(container, width,height);

                  camera.aspect = width / height;
                  camera.updateProjectionMatrix();

                  renderer.setSize(width, height);
                  //effect.setSize(width, height);
                }


            function render() 
            {   
                if ( video.readyState === video.HAVE_ENOUGH_DATA ) 
                {
                    videoImageContext.drawImage( video, 0, 0 );
                    if ( videoTexture ) 
                        videoTexture.needsUpdate = true;
                }

                renderer.render( scene, camera );
            }

            </script>

            </body>
            </html>

      

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1 answer


Videos won't play on mobile devices unless triggered by user action. Therefore, if you execute the method init

from an event listener mousedown

, it should work.



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