How to enable pixel painting in Ogre3d
I am illuminating a plane with a spot of light in Ogre3D. However, the edge at the hot spot shows a zig-zag effect. It looks like plane shading is done at every vertex without any interpolation.
The result of rendering the wireframe is shown below:
How do I enable pixel lighting in Ogre3D that can smooth out the border of the hotspot?
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