The variable is continuously added to Update ()
I am newbie.
I'm having a very strange problem: the entry I registered is constantly being added to the Update () function.
This is my code:
using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour {
private int counter = 0;
void Update ()
{
ShowSelectedMenuItem ();
}
private void ShowSelectedMenuItem() {
if (Input.GetAxisRaw ("Vertical") > 0.9) {
} else if (Input.GetAxisRaw ("Vertical") < - 0.9) {
Debug.Log("s Down");
counter=counter+1;
Debug.Log (string.Format("counter {0} ",counter));
Debug.Log("Finish s down");
}
}
}
I exclude the output: s Counter down 1 Finish down
However, in the log I got: s Time counter 1 Counter counter 2 counter 3 counter 3 counter 4 counter 5 counter 6 counter 7 counter 8
It's really weird, no matter what I do, I tried counter ++, counter = (counter + 1). Nothing else. After the function, the counter just adds 7 more times, but "Down" and "Finish Down" never showed up a second time. This script is attached to an empty object in an empty project. My editor version is 4.5.4
Any help would be appreciated
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