Change iOS app language without restarting your device

I've done localization for my iOS app. For a customer order, I need to make changes, so the application languages ​​need to be changed by a button action. My previous localizations were device language based works. Now I need to change the app to change the language without restarting the device.

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You cannot change the device language in your application, but you can only change it for your application by changing the property AppleLanguages

in NSUserDefaults

. Please note, however, I believe this still requires restarting the application itself, but does not require restarting the device.

[[NSUserDefaults standardUserDefaults] setObject:[NSArray arrayWithObjects:@"nl", @"en", nil] forKey:@"AppleLanguages"];

      



Here is another similar question that might also help you

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Create LocalizeHelper.h

#import <Foundation/Foundation.h>

// some macros (optional, but makes life easy)

// Use "LocalizedString(key)" the same way you would use "NSLocalizedString(key,comment)"
#define LocalizedString(key) [[LocalizeHelper sharedLocalSystem] localizedStringForKey:(key)]

// "language" can be (for american english): "en", "en-US", "english". Analogous for other languages.
#define LocalizationSetLanguage(language) [[LocalizeHelper sharedLocalSystem] setLanguage:(language)]

@interface LocalizeHelper : NSObject

// a singleton:
+ (LocalizeHelper*) sharedLocalSystem;

// this gets the string localized:
- (NSString*) localizedStringForKey:(NSString*) key;

//set a new language:
- (void) setLanguage:(NSString*) lang;

@end

      

and in the .m file

// LocalizeHelper.m
#import "LocalizeHelper.h"

// Singleton
static LocalizeHelper* SingleLocalSystem = nil;

// my Bundle (not the main bundle!)
static NSBundle* myBundle = nil;


@implementation LocalizeHelper


//-------------------------------------------------------------
// allways return the same singleton
//-------------------------------------------------------------
+ (LocalizeHelper*) sharedLocalSystem {
    // lazy instantiation
    if (SingleLocalSystem == nil) {
        SingleLocalSystem = [[LocalizeHelper alloc] init];
    }
    return SingleLocalSystem;
}


//-------------------------------------------------------------
// initiating
//-------------------------------------------------------------
- (id) init {
    self = [super init];
    if (self) {
        // use systems main bundle as default bundle
        myBundle = [NSBundle mainBundle];
    }
    return self;
}


//-------------------------------------------------------------
// translate a string
//-------------------------------------------------------------
// you can use this macro:
// LocalizedString(@"Text");
- (NSString*) localizedStringForKey:(NSString*) key {
    // this is almost exactly what is done when calling the macro NSLocalizedString(@"Text",@"comment")
    // the difference is: here we do not use the systems main bundle, but a bundle
    // we selected manually before (see "setLanguage")
    return [myBundle localizedStringForKey:key value:@"" table:nil];
}


//-------------------------------------------------------------
// set a new language
//-------------------------------------------------------------
// you can use this macro:
// LocalizationSetLanguage(@"German") or LocalizationSetLanguage(@"de");
- (void) setLanguage:(NSString*) lang {

    // path to this languages bundle
    NSString *path = [[NSBundle mainBundle] pathForResource:lang ofType:@"lproj" ];
    if (path == nil) {
        // there is no bundle for that language
        // use main bundle instead
        myBundle = [NSBundle mainBundle];
    } else {

        // use this bundle as my bundle from now on:
        myBundle = [NSBundle bundleWithPath:path];

        // to be absolutely shure (this is probably unnecessary):
        if (myBundle == nil) {
            myBundle = [NSBundle mainBundle];
        }
    }
}


@end

      

To set the language use



 LocalizationSetLanguage(@"ar");

      

To get values ​​use

self.Mylabel.text = LocalizedString (@ "rent");

For every language you want to support, you need a file called Localizable.strings. This works exactly the same as described in the apples for localization documentation.

// TABS

"buy" = "شراء";
"rent" = "إيجار";
"addListing" = "إضافة إعلان" ;
"calculator" = "دلالي" ;
"news" = "أخبار" ;

      

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