Three.js spelling camera object selection

I am trying to select objects in a scene where I am using a spelling camera. my code snippet is already working, but it is not accurate. I already found answers on stackoverflow but they are outdated or no longer work. here is my onMouseDown code

function onDocumentMouseUp( event ) {
    event.preventDefault();

    mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
    mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;

    var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
    var pos = camera.position;
    var ray = new THREE.Raycaster(pos, vector.unproject(camera).sub(camera.position).normalize());

    var intersects = ray.intersectObjects(objects);

    if (intersects.length > 0) {
        console.log("touched:" + intersects[0]);
    }
    else {
        console.log("not touched");
    }
}

      

see http://jsfiddle.net/ujzpe07t/1/

if you hit a few pixels left / right / above / below the cube, it still tells me that the object was affected.

I am using three.js r69.

any hints would be much appreciated. thanks, cheers!

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Here is a template to use when drawing (assembling) with a spelling camera or perspective camera:

var raycaster = new THREE.Raycaster(); // create once
var mouse = new THREE.Vector2(); // create once

...

mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;

raycaster.setFromCamera( mouse, camera );

var intersects = raycaster.intersectObjects( objects, recursiveFlag );

      



three.js r.84

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