SpriteKit IOS support with Swift
I followed the Documentation I found (googleAd in swift). when I performed in my stage SpriteKit
. The command line " bannerView? .rootViewController = Self
" error appears.
gamescene not convertible to UIViewController
bannerView = GADBannerView(adSize: kGADAdSizeBanner)
bannerView?.adUnitID = "xxxxxxxxxxxxxxxxxxxxx"
bannerView?.delegate = self
bannerView?.rootViewController = self // -> Error "gamescene not convertible to UIViewController"
self.view?.addSubview(bannerView!)
bannerView?.loadRequest(GADRequest())
timer?.invalidate()
timer = NSTimer.scheduledTimerWithTimeInterval(40, target: self, selector: "GoogleAdRequestTimer", userInfo: nil, repeats: true)
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1 answer
You need to put this code in viewDidLoad in GameViewController.swift not in GameScene.swift.
Don't forget to add the GADBannerViewDelegate to the class.
Example:
class GameViewController: UIViewController, GADBannerViewDelegate {
var scene: GameScene!
var adBannerView: GADBannerView!
override func viewDidLoad() {
super.viewDidLoad()
// Configure the view.
let skView = view as SKView
skView.showsFPS = false
skView.showsNodeCount = false
skView.showsPhysics = false
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene = GameScene(size: skView.bounds.size)
scene.scaleMode = .AspectFill
skView.presentScene(scene)
adBannerView = GADBannerView(frame: CGRectMake(0, 0, self.view.frame.size.width, 50))
adBannerView.delegate = self
adBannerView.rootViewController = self
adBannerView.adUnitID = "YOUR AD ID"
var reqAd = GADRequest()
reqAd.testDevices = [GAD_SIMULATOR_ID] // If you want test ad's
adBannerView.loadRequest(reqAd)
self.view.addSubview(adBannerView)
}
I am linking to two links that provide examples of including Google Ad (AdMob) in an application.
Google Ad with Swift Example 1 (in more detail)
Google Ad with Swift Example 2
I hope this helps
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