What's the correct way for Resource.Load?
I am trying to download a resource Texture2D
(.png) using Resource.Load
. I've tried the following path patterns:
Assets/CaseSensitivePath/TextureName CaseSensitivePath/TextureName Assets/CaseSensitivePath/TextureName.png CaseSensitivePath/TextureName.png
Resource.Load(path, typeof(Texture2D))
Returns null every time . This is my code and error handling:
public class LazyResource<T> where T : UnityEngine.Object
{
//Path is read-only
public string path { get { return _path; } }
private string _path = "";
//Whether NOT FOUND warning was thrown
//in that case, further load attemts are ommited and the resource returns always null...
public bool failed = false;
//Constructor uses the path as first parameter
public LazyResource(string path) {
_path = path;
}
//Cached resource
private T cache = null;
public T res
{
get
{
//Does not re-try if it failed before
if (cache == null && !failed)
{
//Load the proper type of resource
cache = (T)Resources.Load(_path, typeof(T));
//Throw warning (once)
if (cache == null)
{
Debug.LogWarning("Icon not found at '" + _path + "'!");
failed = true;
}
}
//Can return null
return cache;
}
}
}
Mistake:
Icon not found at 'Textures/GUI/Build/egg'!
UnityEngine.Debug:LogWarning(Object)
LazyResource`1:get_res() (at Assets/WorldObject/LazyResource.cs:28)
Actions.Action:GetMenuIcon() (at Assets/WorldObject/Action.cs:203)
HUD:DrawActions(Action[]) (at Assets/Player/HUD/HUD.cs:115)
HUD:DrawOrdersBar() (at Assets/Player/HUD/HUD.cs:85)
HUD:OnGUI() (at Assets/Player/HUD/HUD.cs:63)
What's the correct way to load a texture into a Unity3D project?
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1 answer
You don't necessarily need a path. You can simply enter
Resources.Load<Texture2D>("MyTexture");
If TextureName
in a folder, enter:
Resources.Load<Texture2D>("MyFolder/MyTexture");
If you want to use Resources.Load
, you need to put the resource in the resource folder . This is how it looks in the editor.
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