Create animation from TextureAtlas - libgdx

I have a .png file that contains multiple textures, one of which is one. I want to create animation from this file.

I know how to create an animation from a TexturePacker.txt file, but it doesn't help me much in this case.

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libGDX wiki has a page on this topic: https://github.com/libgdx/libgdx/wiki/2D-Animation



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