Start a new stream with AACDecoder

I'm making a radio app (tune in like)

Situations:

  • When the radio starts up first, it plays AD audio and then starts the radio (AD and radio are two different streams).
  • When AACPlayer is currently playing music and user change station

Two problems:

  • When the ad ends, AACPlayer should stop and start from a different URL
  • When the user selects a different radio, he is the same

There are only two methods in the AACDecoder library - Start () - stop ()

These methods can interfere with each other and cause the player to be in an indeterminate state.


I launch the player with this code:

public void start(String url) throws Exception {
    if (mPlayer == null) {
        mPlayer = new MultiPlayer(this);
    }
    mPlayer.playAsync(url);
    mState = StreamingState.PREPARING;
}

      

and stop it like this:

public void stop() {
    if (mPlayer == null) {
        return;
    }
    try {
        mPlayer.stop();
        mPlayer = null;
    } catch (Exception e) {
    }
    setState(StreamingState.STOPPING);
}

      


I am using this callback interface:

static interface RadioPlayerCallBack {
    public void radioPlayerStarted();
    public void radioPlayerStopped(int perf);
    public void radioPlayerException(Throwable e);
    public void radioPlayerMetadata(String key, String value);
    public void radioPlayerPCMFeedBuffer(boolean isPlaying, int audioBufferSizeMs, int audioBufferCapacityMs);
}

      

and I update the state of the player with this enum:

public enum StreamingState {
    EMPTY, // media player rested or releasedS
    CREATED, // created ready to prepare
    PREPARING, // preparing...
    PREPARED, // prepared
    STARTED, // started, and maybe playing (ready to play)
    PAUSED, // paused (media player ready!)
    STOPPED, // stopped and not prepared to play
    ERROR, // an error occured, mediaplayer is reseted
    STOPPING, // startAsync after stop
}

      

I can't seem to find a solution to do Stop () -> start (url) on a player that is already playing the stream while ensuring the state of the player (I have to pick up the network timeout)

How can I achieve this?

EDIT

Here's a quick overview of how it's done:

[ PlayerActivityStreamingServicePlayerObject ]

OK:

Click on play button -> call method playRadio from StreamingService via instance obtained from serviceConnection-> from method PlayerObject-> playerState = start -> playerStarted auto-called -> playerState = start -> callback method from StreamingService -> broadcast intent to inform UI -> ui get intent and update interface ...

Here is the BroadcastReceiver:

final private BroadcastReceiver mPlayBackReceiver       = new BroadcastReceiver() {

                                                            @Override
                                                            public void onReceive(Context context, Intent intent) {
                                                                String actionString = intent.getAction();
                                                                if (actionString == ServiceStreaming.SERVICE_PLAY) {
                                                                } else if (actionString == ServiceStreaming.SERVICE_STOP) {
                                                                } else if (actionString == ServiceStreaming.SERVICE_LOADING) {
                                                                } else if (actionString == ServiceStreaming.SERVICE_ERROR) {
                                                                } else if (actionString == ServiceStreaming.SERVICE_KILLED) {
                                                                }
                                                            }
                                                        };

      

Sometimes I get this exception:

06-04 10:15:43.531: E/AudioTrack(8218): AudioFlinger could not create track, status: -12
06-04 10:15:43.531: E/AudioTrack-JNI(8218): Error initializing AudioTrack
06-04 10:15:43.531: E/android.media.AudioTrack(8218): Error code -20 when initializing AudioTrack.
06-04 10:15:43.531: E/PCMFeed(8218): error in playback feed: -3
06-04 10:15:43.541: E/BufferReader(8218): Exception when reading: java.net.SocketException: Socket closed
06-04 10:15:43.901: A/libc(8218): Fatal signal 11 (SIGSEGV) at 0x76652748 (code=1), thread 8955 (Thread-5266)
06-04 10:15:43.911: E/AACPlayer(8218): playAsync():
06-04 10:15:43.911: E/AACPlayer(8218): java.lang.IllegalStateException
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.Decoder.start(Decoder.java:231)
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.AACPlayer.playImpl(AACPlayer.java:424)
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.AACPlayer.play(AACPlayer.java:386)
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.AACPlayer.play(AACPlayer.java:338)
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.AACPlayer$1.run(AACPlayer.java:296)
06-04 10:15:43.911: E/AACPlayer(8218):  at java.lang.Thread.run(Thread.java:841)

      

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1 answer


I think it should be done with a callback function. the playercallback interface can be found here:

https://code.google.com/p/aacplayer-android/source/browse/trunk/src/com/spoledge/aacplayer/PlayerCallback.java

and the function in the AACPlayer itself:

/**
 * Sets the PlayerCallback.
 * NOTE: this should be set BEFORE any of the play methods are called.
 */
public void setPlayerCallback( PlayerCallback playerCallback )

      

then when the player stops executing this function:

/**
 * This method is called when the player is stopped.
 * Note: __after__ this method the method playerException might be also called.
 */
public void playerStopped( int perf );

      

just include the restart logic in this function.

link to sources aacPlayer:

https://code.google.com/p/aacplayer-android/source/browse/trunk/src/com/spoledge/aacplayer/AACPlayer.java

EDIT 1



there is a link to the source of the activity using aacPlayer: https://code.google.com/p/aacplayer-android/source/browse/trunk/src/com/spoledge/aacplayer/AACPlayerActivity.java

You should notice that the callback function uses a handler and the code is executed in a separate thread, not running on the player thread:

public void playerStopped( final int perf ) {
    uiHandler.post( new Runnable() {
        public void run() {
            enableButtons();
            ...
            playerStarted = false;
        }
    });
}

      

Sometimes I get this exception:

06-04 10:15:43.531: E/AudioTrack(8218): AudioFlinger could not create track, status: -12
06-04 10:15:43.531: E/AudioTrack-JNI(8218): Error initializing AudioTrack
06-04 10:15:43.531: E/android.media.AudioTrack(8218): Error code -20 when initializing AudioTrack.
06-04 10:15:43.531: E/PCMFeed(8218): error in playback feed: -3
06-04 10:15:43.541: E/BufferReader(8218): Exception when reading: java.net.SocketException: Socket closed
06-04 10:15:43.901: A/libc(8218): Fatal signal 11 (SIGSEGV) at 0x76652748 (code=1), thread 8955 (Thread-5266)
06-04 10:15:43.911: E/AACPlayer(8218): playAsync():
06-04 10:15:43.911: E/AACPlayer(8218): java.lang.IllegalStateException
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.Decoder.start(Decoder.java:231)
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.AACPlayer.playImpl(AACPlayer.java:424)
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.AACPlayer.play(AACPlayer.java:386)
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.AACPlayer.play(AACPlayer.java:338)
06-04 10:15:43.911: E/AACPlayer(8218):  at com.spoledge.aacdecoder.AACPlayer$1.run(AACPlayer.java:296)
06-04 10:15:43.911: E/AACPlayer(8218):  at java.lang.Thread.run(Thread.java:841)

      

change 2

link to related questions:

Android app will crash after generating audio several times

AudioFlinger was unable to create a track. status: -12

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