Admob is not showing in my SDL game
I wrote an SDL game and ported it to andorid
and now i tried to integrate it with admob but i couldn't
AndroidManifest
<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.libsdl.zomibeshooter"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
<!-- Create a Java class extending SDLActivity and place it in a
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.txt
-->
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<application android:label="@string/app_name"
android:icon="@drawable/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<activity android:name="mygame"
android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation"
android:screenOrientation="landscape"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<meta-data
android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version" />
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
android:theme="@android:style/Theme.Translucent" />
</application>
<!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19" />
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
</manifest>
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:ads="http://schemas.android.com/apk/res-auto"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<com.google.android.gms.ads.AdView
android:id="@+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
ads:adSize="BANNER"
ads:adUnitId="xxxxx" />
</LinearLayout>
my SDLActivity.java
// Setup
@Override
protected void onCreate(Bundle savedInstanceState) {
Log.v("SDL", "onCreate():" + mSingleton);
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// Prepare the Interstitial Ad
interstitial = new InterstitialAd(SDLActivity.this);
// Insert the Ad Unit ID
interstitial.setAdUnitId("xxxxxxx");
//Locate the Banner Ad in activity_main.xml
AdView adView = (AdView) this.findViewById(R.id.adView);
// Request for Ads
AdRequest adRequest = new AdRequest.Builder()
// Add a test device to show Test Ads
.addTestDevice(AdRequest.DEVICE_ID_EMULATOR)
.addTestDevice("CC5F2C72DF2B356BBF0DA198")
.build();
// Load ads into Banner Ads
adView.loadAd(adRequest);
// Load ads into Interstitial Ads
interstitial.loadAd(adRequest);
// Prepare an Interstitial Ad Listener
interstitial.setAdListener(new AdListener() {
public void onAdLoaded() {
// Call displayInterstitial() function
displayInterstitial();
}
});
SDLActivity.initialize();
// So we can call stuff from static callbacks
mSingleton = this;
// Set up the surface
mSurface = new SDLSurface(getApplication());
if(Build.VERSION.SDK_INT >= 12) {
mJoystickHandler = new SDLJoystickHandler_API12();
}
else {
mJoystickHandler = new SDLJoystickHandler();
}
mLayout = new AbsoluteLayout(this);
mLayout.addView(mSurface);
setContentView(mLayout); #########// if i comment this i can see the ad but the game is not show!
}
public void displayInterstitial() {
// If Ads are loaded, show Interstitial else show nothing.
if (interstitial.isLoaded()) {
Log.v("ad","displayed");
interstitial.show();
}
}
If I comment this line, I can see the ad, but not the game!
setContentView (mLayout);
So how can I show an ad from the start of my game to its release?
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