Building an Android OS based on a multiplayer game with libGDX
I am trying to create a turn based multiplayer card game and I used libGDX to create my game environment. I know this framework does not use google-activities, however I am now having problems with the google-play API for turn-based play.
It seems you MUST have actions as the API returns intent values (for fetching games, inviting players, and handling invitations).
- Has anyone managed to create turn based games using libGDX and google-play?
- Is there a better way I could use besides google-play? My game is not very difficult and just involves players picking one card from a deck that damages another player. I like the idea that users can have multiple games and be "offline" before their turn.
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