Pointers with structures in structures c
I tried to create a CD struct
like:
typedef struct
{
char* nameCD;
int yearOfpublication;
song* listOfSongs;
int priceCD;
int numberOfSongs;
} CD;
and I have a song struct
:
typedef struct
{
char* nameSong;
char* nameSinger;
int lenghtOfSong;
} song;
void SongInput(song *psong, CD *pcd)
{
pcd->numberOfSongs++;
pcd->listOfSongs = (song*)malloc(pmcd->numberOfSongs*sizeof(song));
// here all the code that update one song..
but what should I write to update the next song?
how can I change it to an array that updates the number of songs and how can I store all songs?
I've tried this:
printf("Enter lenght Of Song:");
scanf("%d", &psong->lenghtOfSong);
but I don't understand pointers. and how to update the next song?
}
void CDInput(CD *pcd)
{
int numberOfSongs = 0;
//here all the other update of cd.
//songs!!!!!!!!!!!!!!!!!!!!!!!!!!!!
pcd->numberOfSongs = 0;
pcd->listOfSongs = (song*)malloc(numberOfSongs*sizeof(song));
}
Do I need to write anything else?
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2 answers
It depends if you want to write the entire structure or if you want to add one element.
In the first case, see BLUEPIXY's answer , for the second, a little more complicated.
bool add_song(song *psong, CD *pcd)
{
song* newone = realloc(pcd->listOfSongs, (pmcd->numberOfSongs+1)*sizeof(song));
if (!newone) {
// return and complain; the old remains intact.
return false; // indicating failure.
}
// now we can assign back.
pcd->listOfSongs = newone;
newone[pcd->numberOfSongs++] = *psong;
return true; // indicating success.
}
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