Can't create SKSpriteNode in playground with imageNamed initializer in Swift
I get Unknown error
compiler generated or runtime in Swift when trying to create SKSpriteNode like below in playground file.
let healthSprite = SKSpriteNode(imageNamed: "health")
I have a health.png placed inside a Resources folder inside a playground file as shown here https://github.com/jocelynlih/SwiftGameBook/tree/master/Playgrounds/Life%20Line%20Node.playground/Resources
This is a known issue and someone knows how to fix it. I can create a UIImage using UIImage(named: "health")
, but if I create SKTexture
using an image I get the sameUnknown error
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